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Amnesia.exe EXCEPTION_ACCESS_VIOLATION help?!
FatalShot Offline
Junior Member

Posts: 1
Threads: 1
Joined: Jun 2012
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#1
Solved: 8 Years, 9 Months, 3 Weeks ago Amnesia.exe EXCEPTION_ACCESS_VIOLATION help?!

Hello!
I need some help with a Amnesia problem... It always crashes before I can start to play it! It is a full version, bought off of Steam, and this is what happens...
Spoiler below!
Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module ig4icd32.dll at 0023:AA3DC2

Here is the stack trace...
Spoiler below!
0023:08AA3DC2 ig4icd32.dll
0023:08AA405D ig4icd32.dll

0023:08AA6A78 ig4icd32.dll

0023:08AA741A ig4icd32.dll


And here's the hpl.log file...
Spoiler below!
Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547


Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------


Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------


Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics
Version: 2.1.0 - Build 8.15.10.2189
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 - Intel Build 8.15.10.2189
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3

(This post was last modified: 06-02-2012, 02:06 PM by FatalShot.)
06-02-2012, 02:05 PM
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jens Offline
Frictional Games

Posts: 4,093
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Joined: Apr 2006
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#2
Solved: 8 Years, 9 Months, 3 Weeks ago RE: Amnesia.exe EXCEPTION_ACCESS_VIOLATION help?!

Check the sticky guide for info how to update the drivers for your Intel HD graphics chip.
06-02-2012, 02:08 PM
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