(06-03-2012, 08:09 PM)Bridge Wrote: I'm very impressed with those maps; did you make them yourself?
Anyway I think some overlapping can be excused, as this game is not "free-roaming" (no loading screens) like the first two Thief games. The levels were probably all mapped separately and even though it obviously had some sort of overall design I doubt it was followed 100%.
I didn't. I got them from someone's deviantART. I'm hoping she doesn't mind though. Here's her deviantART:
http://hidethedecay.deviantart.com/
I never thought of the big doors of the Rainy Hall and the Main Hall not being the same. Then; where does the Rainy Hall door lead towards? Another door to outside is implausible, as it leads in the same direction the player is going. Only the player goes left first and then right again, walking in rooms and hallways just next to the place the big door in the Rainy Hall leads to.
My impression is; the shadow roars at the Rainy Hall door (if it leads to the Main Hall), giving:
- The player a first impression of horror and a jump-scare.
- Daniel isn't advised to go through the door, but it might not be locked so he can pass through the door. It's only the shadow that warns him to stop and not go through the door. That, and the door-opening cursor disappears. Instead, Daniel is supposed to get the lantern in the Old Archives first, before entering the castle Main Hall.
Then, when he is in the Main Hall and he wants to go outside (towards the Rainy Hall and, if the shadow cleaned up the rubble for him at the Rainy Hall, go outside the castle), he's prevented by the shadow roar and the red goo on the door, preventing both Daniel and the Player from going back.
Well, that's my impression. Let's hear yours.