1) What puzzles did you like the best? Why did you like them?
I enjoyed the puzzles where you have to think; with a small pressure to get it one fast (or scare factor) involved.
The most rememoriable was getting the computer-parts made. Hearing that guy bang on that door..priceless.
The last puzzles in the game were definetely refreshing, however they became tedious after the 20th time of failing it.
I disliked the 'boss' battles. They were more of a "run as fast as you can and hope you're lucky" style, which isn't very fun. The idea behind the rock worm and Lady were great, but badly prepared.
Overall: The puzzles where you're under pressure were fun, but not the pressure that gives you headaches.
2) What puzzles where the hardest to solve? Why where they so hard and what kind of solutions did you try before finding the correct one?
The Play-Pen-For-Dogs part. It would never occur to me that zombies can break down doors, yet a weird-dog thing (that can kill a good 10 dogs) is unable to move a relitively light-weight box around. Having him scared of the flashlight would have been great.
What scared me more was I thought he was real, and not a game scripted event. I was too scared of turning my back and seeing some awful creature about to jump at me!
I tried placing flares in front of them, using my flashlight, crouching, running as fast as I can, ect. Thank god for these forums!
3) How did you find the pacing in the game? Where there any particularly slow moments or some moments where too many things happened?
After I found Howard, I kind of lost interest in the game. Maybe it's just I had other things to do, or it seemed like the game was coming to a close but I wasn't into it as much as I had before I knew howard's fate.
So, the second half of the game seemed a bit slow, and very confusing. I somehow managed to not see one map for 30 minutes, constantly running around in circles.
Even than, I entered the wrong places and had to keep searching for other rooms until the pieces started matching up.
4) How did you like the variation of events and gameplay elements? Could there have been more diversity or should there be more focus on the gameplay?
My favorite part, by far would be the Scripted Events. Clarence's events really added to the game, but I wish there had been more of them. Having him make sounds in my head would have been pure awesome, such as in the dog kennel part; 'hearing' a dog come 'running' at you, but turn out to be nothing would be frightening.
Gameplay; it was kind of annoying. Instead of killing all my enemies like I did in overture, I just ran from them. They could never keep up! Also, the maze-light sctructure really gets to my nerves, Don't Use It In Your Next Game Please!!!!
I wish there had been more than 1 global puzzle for each area though, and more dangers in the sub-rooms. Levels seemed to be desigened like this:
Main Level: Enemies patrol here, only puzzle requires completing all the minor-room puzzles
Minor Rooms: No enemies, small puzzles work together to give you a piece of the Main Level. Rarely if ever do Minor Rooms effect each other.
5) How did you like the characters in the game? Was their voices fitting? Was the voice acting good? What character did you like best / worst?
The characters paled compared to Cheery Ol` Red. You can become fond to Clarence, but he doesn't keep the story going. the Girl (forgot her name) seems to be the new "Red" but I kept forgetting about her and her 'jokes'. Not to be an ass, but when I killed her I actually thought "Oh good, no more of her now".
I wish there had been more notes like in Overture. This area of the game seemed rushed, there weren't even 10 notes!
6) How did you like the ending?
50/50
I knew it was going to end in a basic sense of how it did; some ancient force fighting back at humans for trying to control it; but I didn't think the player would actually tell people to kill it.
It was really confusing though. The puzzles before it (and it's annoying voice) kind of lets the pressure wear off.
I was kinda hoping after the "Kill them. Kill them all" part, you would play as another player with a gun for a few minutes..
Thomas; if you'd like I can make a better more descriptive post.
EDIT:
Shame on you frictional games.
SHAME ON YOU. You actually killed off Red! How could you? I would have loved and cherished the moment when "Dear friend, it is I!" blasted from the ceiling speakers!