Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
If with empty statement
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#1
If with empty statement

i made an if statement, which should be all right

void OnStart()
{

SetEntityConnectionStateChangeCallback("lever_simple01_1", "PipeStart1_1");
SetEntityConnectionStateChangeCallback("lever_simple01_2", "PipeStart1_2");
}


void PipeStart1_1(string &in asEntity, int alState)
{
if(alState == 1)
{
AddLocalVarInt("PipeStart1", 1);

if(GetLocalVarInt("PipeStart1") == 2);
{
AddPlayerSanity(5.0f);
}
}
}

void PipeStart1_2(string &in asEntity, int alState)
{
if(alState == 1)
{
AddLocalVarInt("PipeStart1", 1);

if(GetLocalVarInt("PipeStart1") == 2);
{
AddPlayerSanity(5.0f);
}
}
}

But i get this error which i doesn't understand...

"If with empty statement"


What does this mean?

Trying is the first step to success.
06-09-2012, 09:50 PM
Find
Apjjm Offline
Is easy to say

Posts: 496
Threads: 18
Joined: Apr 2011
Reputation: 52
#2
RE: If with empty statement

you have a semi-colon after your if statements:

if(GetLocalVarInt("PipeStart1") == 2);


You will need to remove that.
(This post was last modified: 06-09-2012, 09:57 PM by Apjjm.)
06-09-2012, 09:57 PM
Find
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#3
RE: If with empty statement

Dangit! Thank you! It works!

Trying is the first step to success.
06-09-2012, 10:16 PM
Find




Users browsing this thread: 1 Guest(s)