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Scripting Help
FlawlessHappiness Offline
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#11
RE: Scripting Help

(06-12-2012, 06:13 PM)Datguy5 Wrote:
(06-12-2012, 04:38 PM)beecake Wrote: You could make an illusion so the player thinks that he is moving.

Use a lot of statues that are inactive and 1 that is active. Then to make him move:
First Statue (Active) => Inactive
Statue that is closer to player (Inactive) => Active

Then repeat repeat repeat
Andyrocking just explained that same >.< Also it doesnt have to be a snt sound file to be played.It can be ogg too.



Yea sorry. I guess we kinda collided

Trying is the first step to success.
06-12-2012, 06:14 PM
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Datguy5 Offline
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Posts: 629
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Joined: Dec 2011
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#12
RE: Scripting Help

(06-12-2012, 06:14 PM)beecake Wrote:
(06-12-2012, 06:13 PM)Datguy5 Wrote:
(06-12-2012, 04:38 PM)beecake Wrote: You could make an illusion so the player thinks that he is moving.

Use a lot of statues that are inactive and 1 that is active. Then to make him move:
First Statue (Active) => Inactive
Statue that is closer to player (Inactive) => Active

Then repeat repeat repeat
Andyrocking just explained that same >.< Also it doesnt have to be a snt sound file to be played.It can be ogg too.



Yea sorry. I guess we kinda collided
You got ninjad!

06-12-2012, 06:16 PM
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FlawlessHappiness Offline
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Posts: 3,980
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#13
RE: Scripting Help

I sure did. Now does the script work? Smile

Trying is the first step to success.
(This post was last modified: 06-12-2012, 06:20 PM by FlawlessHappiness.)
06-12-2012, 06:20 PM
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Adny Offline
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Posts: 1,766
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#14
RE: Scripting Help

(06-12-2012, 06:13 PM)Datguy5 Wrote:
(06-12-2012, 04:38 PM)beecake Wrote: You could make an illusion so the player thinks that he is moving.

Use a lot of statues that are inactive and 1 that is active. Then to make him move:
First Statue (Active) => Inactive
Statue that is closer to player (Inactive) => Active

Then repeat repeat repeat
Andyrocking just explained that same >.< Also it doesnt have to be a snt sound file to be played.It can be ogg too.


Eh, I beat him by 1 minute, but I had a wall of text ^.^ and I also think .ogg is only used for music and that .snt has to be used for playing sounds

I rate it 3 memes.
06-12-2012, 06:33 PM
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Datguy5 Offline
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Posts: 629
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Joined: Dec 2011
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#15
RE: Scripting Help

(06-12-2012, 06:33 PM)andyrockin123 Wrote:
(06-12-2012, 06:13 PM)Datguy5 Wrote:
(06-12-2012, 04:38 PM)beecake Wrote: You could make an illusion so the player thinks that he is moving.

Use a lot of statues that are inactive and 1 that is active. Then to make him move:
First Statue (Active) => Inactive
Statue that is closer to player (Inactive) => Active

Then repeat repeat repeat
Andyrocking just explained that same >.< Also it doesnt have to be a snt sound file to be played.It can be ogg too.


Eh, I beat him by 1 minute, but I had a wall of text ^.^ and I also think .ogg is only used for music and that .snt has to be used for playing sounds
Really?Ive always used ogg for sounds and it has always worked.

06-12-2012, 06:38 PM
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FlawlessHappiness Offline
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Posts: 3,980
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#16
RE: Scripting Help

(06-12-2012, 06:33 PM)andyrockin123 Wrote: Eh, I beat him by 1 minute, but I had a wall of text ^.^ and I also think .ogg is only used for music and that .snt has to be used for playing sounds


What matters is that we are helping Wink

Trying is the first step to success.
06-12-2012, 07:21 PM
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