| Damascus   Senior Member
 
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			| Getting piston lever to rest at center 
 
				I'm making a puzzle that requires the player to interact with several "control_room_piston_levers" becoming stuck and unstuck, but these levers seem to be designed to remain in their up or down positions when they become unstuck. I'd like to make new levers that will spring to the center when they become unstuck like the "lever_simple" entities, but have no idea what variables I need to change. Can anyone help me out?
			 
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	| 06-15-2012, 09:27 AM |  | 
	
		| flamez3   Posting Freak
 
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			| RE: Getting piston lever to rest at center 
 
				Try making a new one in it's place at 0
			 
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	| 06-15-2012, 09:44 AM |  | 
	
		| Damascus   Senior Member
 
 Posts: 646
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 Joined: Mar 2012
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			| RE: Getting piston lever to rest at center 
 
				Make a whole new lever in-game? That wouldn't really work since it would just automatically appear at center instead of moving, not to mention the script wouldn't be connected anymore.
			 
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	| 06-15-2012, 08:21 PM |  |