bartimeus
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ChangeMap doesn't work!
Hi!
I'm actually working on a custom story, and at a moment the player is supposed to fall on a hole... So I created a ChangeMap script but it doesn't work. In fact, the next map don't load and I fall endlessly...I've already got a map named "souterrains" and a playerstartarea on it...
Here's the script:
void OnStart()
{
AddEntityCollideCallback("Player", "hole", "Changement", true, 1);
}
void Changement(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound)
{
ChangeMap("souterrains", "PlayerStartArea_1","","");
}
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06-16-2012, 06:01 AM |
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Your Computer
SCAN ME!
Posts: 3,456
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235
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RE: ChangeMap doesn't work!
You have the wrong callback syntax.
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06-16-2012, 07:14 AM |
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bartimeus
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RE: ChangeMap doesn't work!
Please, can you tell me where I have spelled it wrong?
(This post was last modified: 06-16-2012, 03:18 PM by bartimeus.)
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06-16-2012, 03:17 PM |
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bartimeus
Junior Member
Posts: 20
Threads: 6
Joined: Jun 2012
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0
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RE: ChangeMap doesn't work!
Found it. I had to replace:
void Changement(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound)
with:
void Changement(string &in asParent, string &in asChild, int alState)
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06-16-2012, 05:04 PM |
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