Watskeeee
Junior Member
Posts: 8
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Joined: Jun 2012
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Having Trouble making a door lock and close behind me. Help Please! :)
So far, this is my coding of the first half.
void OnStart()
{
AddUseItemCallback("", "key01", "doorroom01", "KeyOnDoor", true);
AddUseItemCallback("", "key02", "doorroom02", "KeyOnDoor", true);
}
AddEntityCollideCallback("Player", "RoomofSecretsArea", "CollideRoomTwo", "true", 1);
}
Void CollideRoomTwo(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("doorroom01", true, true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("doorroom01", false, true);
PlaySoundAtEntity("", "unlock_door", "doorroom01", 0, false);
RemoveItem("key01");
}
void keyfunc(string &in asEntity, string &in type)
{
SetEntityActive("servant_brute_1", true);
StartPlayerLookAt("servant_brute_1", 15, 15, "");
AddTimer("monstertimer", 2, "monstertimer");
ShowEnemyPlayerPosition("servant_brute_1");
}
void monstertimer(string &in asTimer)
{
StopPlayerLookAt();
}
I know theres something wrong in there, but I can't see where..
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06-19-2012, 01:16 PM |
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Datguy5
Senior Member
Posts: 629
Threads: 25
Joined: Dec 2011
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RE: Having Trouble making a door lock and close behind me. Help Please! :)
This is the wrong place to post this.You have to post scripting,level editor etc. problems into development support.
void OnStart()
{
AddUseItemCallback("", "key01", "doorroom01", "KeyOnDoor", true);
AddUseItemCallback("", "key02", "doorroom02", "KeyOnDoor", true);
AddEntityCollideCallback("Player", "RoomofSecretsArea", "CollideRoomTwo", "true", 1);
}
void CollideRoomTwo(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("doorroom01", true, true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("doorroom01", false, true);
PlaySoundAtEntity("", "unlock_door", "doorroom01", 0, false);
RemoveItem("key01");
}
void keyfunc(string &in asEntity, string &in type)
{
SetEntityActive("servant_brute_1", true);
StartPlayerLookAt("servant_brute_1", 15, 15, "");
AddTimer("monstertimer", 2, "monstertimer");
ShowEnemyPlayerPosition("servant_brute_1");
}
void monstertimer(string &in asTimer)
{
StopPlayerLookAt();
}
Try dat.
(This post was last modified: 06-19-2012, 01:23 PM by Datguy5.)
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06-19-2012, 01:22 PM |
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Watskeeee
Junior Member
Posts: 8
Threads: 3
Joined: Jun 2012
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RE: Having Trouble making a door lock and close behind me. Help Please! :)
Sorry, I didn't know, Its my first map.
Thanks for the help aswell! ^____^
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06-19-2012, 01:30 PM |
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Datguy5
Senior Member
Posts: 629
Threads: 25
Joined: Dec 2011
Reputation:
12
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RE: Having Trouble making a door lock and close behind me. Help Please! :)
(06-19-2012, 01:30 PM)Watskeeee Wrote: Sorry, I didn't know, Its my first map.
Thanks for the help aswell! ^____^
Glad i could help.And good luck with your map!
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06-19-2012, 01:46 PM |
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