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		| Watskeeee   Junior Member
 
 Posts: 8
 Threads: 3
 Joined: Jun 2012
 Reputation: 
0
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			| Having Trouble making a door lock and close behind me. Help Please! :) 
 
				So far, this is my coding of the first half.
 void OnStart()
 {
 AddUseItemCallback("", "key01", "doorroom01", "KeyOnDoor", true);
 AddUseItemCallback("", "key02", "doorroom02", "KeyOnDoor", true);
 }
 
 AddEntityCollideCallback("Player", "RoomofSecretsArea", "CollideRoomTwo", "true", 1);
 }
 
 Void CollideRoomTwo(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("doorroom01", true, true);
 }
 
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("doorroom01", false, true);
 PlaySoundAtEntity("", "unlock_door", "doorroom01", 0, false);
 RemoveItem("key01");
 }
 
 
 void keyfunc(string &in asEntity, string &in type)
 {
 SetEntityActive("servant_brute_1", true);
 StartPlayerLookAt("servant_brute_1", 15, 15, "");
 AddTimer("monstertimer", 2, "monstertimer");
 ShowEnemyPlayerPosition("servant_brute_1");
 
 }
 
 
 void monstertimer(string &in asTimer)
 {
 StopPlayerLookAt();
 }
 
 
 
 
 
 I know theres something wrong in there, but I can't see where..
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	| 06-19-2012, 01:16 PM |  |  
	
		| Datguy5   Senior Member
 
 Posts: 629
 Threads: 25
 Joined: Dec 2011
 Reputation: 
12
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			| RE: Having Trouble making a door lock and close behind me. Help Please! :) 
 
				This is the wrong place to post this.You have to post scripting,level editor etc. problems into development support.
 void OnStart()
 {
 AddUseItemCallback("", "key01", "doorroom01", "KeyOnDoor", true);
 AddUseItemCallback("", "key02", "doorroom02", "KeyOnDoor", true);
 AddEntityCollideCallback("Player", "RoomofSecretsArea", "CollideRoomTwo", "true", 1);
 }
 
 void CollideRoomTwo(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("doorroom01", true, true);
 }
 
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("doorroom01", false, true);
 PlaySoundAtEntity("", "unlock_door", "doorroom01", 0, false);
 RemoveItem("key01");
 }
 
 
 void keyfunc(string &in asEntity, string &in type)
 {
 SetEntityActive("servant_brute_1", true);
 StartPlayerLookAt("servant_brute_1", 15, 15, "");
 AddTimer("monstertimer", 2, "monstertimer");
 ShowEnemyPlayerPosition("servant_brute_1");
 
 }
 
 
 void monstertimer(string &in asTimer)
 {
 StopPlayerLookAt();
 }
 Try dat.
 
 
				
(This post was last modified: 06-19-2012, 01:23 PM by Datguy5.)
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	| 06-19-2012, 01:22 PM |  |  
	
		| Watskeeee   Junior Member
 
 Posts: 8
 Threads: 3
 Joined: Jun 2012
 Reputation: 
0
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			| RE: Having Trouble making a door lock and close behind me. Help Please! :) 
 
				Sorry, I didn't know, Its my first map.
 Thanks for the help aswell! ^____^
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	| 06-19-2012, 01:30 PM |  |  
	
		| Datguy5   Senior Member
 
 Posts: 629
 Threads: 25
 Joined: Dec 2011
 Reputation: 
12
 | 
			| RE: Having Trouble making a door lock and close behind me. Help Please! :) 
 
				 (06-19-2012, 01:30 PM)Watskeeee Wrote:  Sorry, I didn't know, Its my first map.
 Thanks for the help aswell! ^____^
 
Glad i could help.And good luck with your map!
			 
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	| 06-19-2012, 01:46 PM |  |  |