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Slow enemies
tratolak Offline
Junior Member

Posts: 16
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Joined: Jun 2012
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#1
Slow enemies

When some Zombie(grunt) attacks and successfully hits the player his movement speed is reseted + they have really short sight distance. Can this be changed?
(This post was last modified: 06-21-2012, 01:45 PM by tratolak.)
06-21-2012, 01:27 PM
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Cruzore Offline
Senior Member

Posts: 301
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Joined: Jun 2012
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#2
RE: Slow enemies

I have seen extremly fast grunts in a custom story once, so I am pretty sure yes. You probably have to use the model editor and change something there. I don't know the exact option to change the movement speed and the short detection sight, but it is definitely there.
06-21-2012, 01:34 PM
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tratolak Offline
Junior Member

Posts: 16
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Joined: Jun 2012
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#3
RE: Slow enemies

(06-21-2012, 01:34 PM)FastHunteR Wrote: I have seen extremly fast grunts in a custom story once, so I am pretty sure yes. You probably have to use the model editor and change something there. I don't know the exact option to change the movement speed and the short detection sight, but it is definitely there.
Well thanks. You just need to open the grunt file and then settings -> user defined variables.
(This post was last modified: 06-21-2012, 01:44 PM by tratolak.)
06-21-2012, 01:44 PM
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Obliviator27 Offline
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#4
RE: Slow enemies

Go into the model editor
Open up the servant_grunt.ent
Go into Settings > UserDefinedVariables
Tweak whatever settings you wish.
Save as something other than servant_grunt.ent (servant_grunt_AlteredSpeed, or something)
Place in your entities folder & in the entities folder of your custom story.
Place in the map.
Good to go.

06-21-2012, 01:46 PM
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