TerrorsEnd
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Posts: 22
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Joined: Jun 2012
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Need help on my custom story!
Yeah as the topic says, I need help on my own custom story.
I get this error when I try to load it:
FATAL ERROR: Could not load script file 'custom_stories'/TerrorsEnd Map/maps/Terrorsend.hps'!
main (37,1) : ERR : Unexpected end of file.
EDIT: Fixed the Unexpected end of file, thanks to Damascus. But here's a new error!
main (18,51) : ERR : Expected ')' or ','
main (19,52) : ERR : Expected ')' or ','
main (20,51) : ERR : Expected ')' or ','
main (21,52) : ERR : Expected ')' or ','
Here's my HPS:
////////////////////////////
// Run when entering map
void OnEnter()
{
AddEntityCollideCallback("Player", "Breakout_Quest_Area", "GetBreakoutQuest", true, 1);
AddUseItemCallback("", "Monsterdoorkey_1", "Monsterdoor", "UsedKeyOnDoor", true);
AddQuest("namequest", "NameQuest");
CompleteQuest(namequest", "NameQuest");
AddEntityCollideCallback("Player", "scr_monster_spawn_1", "SpawnEnemy1", true, 1);
}
void SpawnEnemy1(string &in asParent, string &in asChild, int alState);
{
SetEntityActive("Enemy1", true);
AddEnemyPatrolNode("Enemy1", "PathNodeArea 1", 0.9r,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_2", 30.0t,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_3", 0.0r,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_4", 30.0t,"");
void MyFunc(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Monsterdoor", false, true)
PlaySoundAtEntity("", "unlock_door", "monsterdoor", 0, false);
RemoveItem("Monsterdoor_key1");
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
(This post was last modified: 06-26-2012, 10:53 AM by TerrorsEnd.)
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06-26-2012, 01:34 AM |
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bored2tears
Member
Posts: 56
Threads: 6
Joined: Jun 2012
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3
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RE: Need help on my custom story!
(06-26-2012, 01:34 AM)TerrorsEnd Wrote: Yeah as the topic says, I need help on my own custom story.
I get this error when I try to load it:
FATAL ERROR: Could not load script file 'custom_stories'/TerrorsEnd Map/maps/Terrorsend.hps'!
main (37,1) : ERR : Unexpected end of file.
Here's my HPS:
////////////////////////////
// Run when entering map
void OnEnter()
{
AddEntityCollideCallback("Player", "Breakout_Quest_Area", "GetBreakoutQuest", true, 1);
AddUseItemCallback("", "Monsterdoorkey_1", "Monsterdoor", "UsedKeyOnDoor", true);
AddQuest("namequest", "NameQuest");
CompleteQuest(namequest", "NameQuest");
AddEntityCollideCallback("Player", "scr_monster_spawn_1", "SpawnEnemy1", true, 1);
}
void SpawnEnemy1(string &in asParent, string &in asChild, int alState);
{
SetEntityActive("Enemy1", true);
AddEnemyPatrolNode("Enemy1", "PathNodeArea 1", 0.9r,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_2", 30.0t,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_3", 0.0r,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_4", 30.0t,"");
}
void MyFunc(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Monsterdoor", false, true);
PlaySoundAtEntity("", "unlock_door", "monsterdoor", 0, false);
RemoveItem("Monsterdoor_key1");
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
} Copy how it is now. You forgot to close one of the functions. You also forgot a semicolon.
(This post was last modified: 06-26-2012, 01:46 AM by bored2tears.)
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06-26-2012, 01:46 AM |
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TerrorsEnd
Junior Member
Posts: 22
Threads: 4
Joined: Jun 2012
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0
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RE: Need help on my custom story!
(06-26-2012, 01:46 AM)bored2tears Wrote: (06-26-2012, 01:34 AM)TerrorsEnd Wrote: Yeah as the topic says, I need help on my own custom story.
I get this error when I try to load it:
FATAL ERROR: Could not load script file 'custom_stories'/TerrorsEnd Map/maps/Terrorsend.hps'!
main (37,1) : ERR : Unexpected end of file.
Here's my HPS:
////////////////////////////
// Run when entering map
void OnEnter()
{
AddEntityCollideCallback("Player", "Breakout_Quest_Area", "GetBreakoutQuest", true, 1);
AddUseItemCallback("", "Monsterdoorkey_1", "Monsterdoor", "UsedKeyOnDoor", true);
AddQuest("namequest", "NameQuest");
CompleteQuest(namequest", "NameQuest");
AddEntityCollideCallback("Player", "scr_monster_spawn_1", "SpawnEnemy1", true, 1);
}
void SpawnEnemy1(string &in asParent, string &in asChild, int alState);
{
SetEntityActive("Enemy1", true);
AddEnemyPatrolNode("Enemy1", "PathNodeArea 1", 0.9r,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_2", 30.0t,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_3", 0.0r,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_4", 30.0t,"");
}
void MyFunc(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Monsterdoor", false, true);
PlaySoundAtEntity("", "unlock_door", "monsterdoor", 0, false);
RemoveItem("Monsterdoor_key1");
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
} Copy how it is now. You forgot to close one of the functions. You also forgot a semicolon. Still the same error
(This post was last modified: 06-26-2012, 01:52 AM by TerrorsEnd.)
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06-26-2012, 01:48 AM |
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bored2tears
Member
Posts: 56
Threads: 6
Joined: Jun 2012
Reputation:
3
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RE: Need help on my custom story!
(06-26-2012, 01:48 AM)TerrorsEnd Wrote: (06-26-2012, 01:46 AM)bored2tears Wrote: (06-26-2012, 01:34 AM)TerrorsEnd Wrote: Yeah as the topic says, I need help on my own custom story.
I get this error when I try to load it:
FATAL ERROR: Could not load script file 'custom_stories'/TerrorsEnd Map/maps/Terrorsend.hps'!
main (37,1) : ERR : Unexpected end of file.
Here's my HPS:
////////////////////////////
// Run when entering map
void OnEnter()
{
AddEntityCollideCallback("Player", "Breakout_Quest_Area", "GetBreakoutQuest", true, 1);
AddUseItemCallback("", "Monsterdoorkey_1", "Monsterdoor", "UsedKeyOnDoor", true);
AddQuest("namequest", "NameQuest");
CompleteQuest(namequest", "NameQuest");
AddEntityCollideCallback("Player", "scr_monster_spawn_1", "SpawnEnemy1", true, 1);
}
void SpawnEnemy1(string &in asParent, string &in asChild, int alState);
{
SetEntityActive("Enemy1", true);
AddEnemyPatrolNode("Enemy1", "PathNodeArea 1", 0.9r,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_2", 30.0t,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_3", 0.0r,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_4", 30.0t,"");
}
void MyFunc(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Monsterdoor", false, true);
PlaySoundAtEntity("", "unlock_door", "monsterdoor", 0, false);
RemoveItem("Monsterdoor_key1");
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
} Copy how it is now. You forgot to close one of the functions. You also forgot a semicolon. Still the same error Hmm, from the line it says, the problem is somewhere in the voidOnLeave function. Try taking that out for now, unless you actually are going to be using it.
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06-26-2012, 02:21 AM |
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TerrorsEnd
Junior Member
Posts: 22
Threads: 4
Joined: Jun 2012
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0
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RE: Need help on my custom story!
(06-26-2012, 02:21 AM)bored2tears Wrote: (06-26-2012, 01:48 AM)TerrorsEnd Wrote: (06-26-2012, 01:46 AM)bored2tears Wrote: (06-26-2012, 01:34 AM)TerrorsEnd Wrote: Yeah as the topic says, I need help on my own custom story.
I get this error when I try to load it:
FATAL ERROR: Could not load script file 'custom_stories'/TerrorsEnd Map/maps/Terrorsend.hps'!
main (37,1) : ERR : Unexpected end of file.
Here's my HPS:
////////////////////////////
// Run when entering map
void OnEnter()
{
AddEntityCollideCallback("Player", "Breakout_Quest_Area", "GetBreakoutQuest", true, 1);
AddUseItemCallback("", "Monsterdoorkey_1", "Monsterdoor", "UsedKeyOnDoor", true);
AddQuest("namequest", "NameQuest");
CompleteQuest(namequest", "NameQuest");
AddEntityCollideCallback("Player", "scr_monster_spawn_1", "SpawnEnemy1", true, 1);
}
void SpawnEnemy1(string &in asParent, string &in asChild, int alState);
{
SetEntityActive("Enemy1", true);
AddEnemyPatrolNode("Enemy1", "PathNodeArea 1", 0.9r,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_2", 30.0t,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_3", 0.0r,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_4", 30.0t,"");
}
void MyFunc(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Monsterdoor", false, true);
PlaySoundAtEntity("", "unlock_door", "monsterdoor", 0, false);
RemoveItem("Monsterdoor_key1");
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
} Copy how it is now. You forgot to close one of the functions. You also forgot a semicolon. Still the same error Hmm, from the line it says, the problem is somewhere in the voidOnLeave function. Try taking that out for now, unless you actually are going to be using it. I took it off, same error but its now on the line where end is now which is after RemoveItem("Monsterdoor_key1");
}
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06-26-2012, 02:27 AM |
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bored2tears
Member
Posts: 56
Threads: 6
Joined: Jun 2012
Reputation:
3
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RE: Need help on my custom story!
Well, you can keep it back to the original. I am sure someone will come along and help, since I cannot seem to find the error.
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06-26-2012, 02:30 AM |
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TerrorsEnd
Junior Member
Posts: 22
Threads: 4
Joined: Jun 2012
Reputation:
0
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RE: Need help on my custom story!
(06-26-2012, 02:30 AM)bored2tears Wrote: Well, you can keep it back to the original. I am sure someone will come along and help, since I cannot seem to find the error. Okay, I will keep searching for the solution.
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06-26-2012, 02:37 AM |
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Damascus
Senior Member
Posts: 646
Threads: 118
Joined: Mar 2012
Reputation:
29
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RE: Need help on my custom story!
Missing a quotation mark in CompleteQuest. Also keep in mind that "Unexpected end of file" will always specify the last line in the script, so it's no help in finding where the actual error is.
////////////////////////////
// Run when entering map
void OnEnter()
{
AddEntityCollideCallback("Player", "Breakout_Quest_Area", "GetBreakoutQuest", true, 1);
AddUseItemCallback("", "Monsterdoorkey_1", "Monsterdoor", "UsedKeyOnDoor", true);
AddQuest("namequest", "NameQuest");
CompleteQuest("namequest", "NameQuest");
AddEntityCollideCallback("Player", "scr_monster_spawn_1", "SpawnEnemy1", true, 1);
}
void SpawnEnemy1(string &in asParent, string &in asChild, int alState);
{
SetEntityActive("Enemy1", true);
AddEnemyPatrolNode("Enemy1", "PathNodeArea 1", 0.9r,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_2", 30.0t,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_3", 0.0r,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_4", 30.0t,"");
}
void MyFunc(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Monsterdoor", false, true);
PlaySoundAtEntity("", "unlock_door", "monsterdoor", 0, false);
RemoveItem("Monsterdoor_key1");
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
(This post was last modified: 06-26-2012, 04:49 AM by Damascus.)
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06-26-2012, 04:49 AM |
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TerrorsEnd
Junior Member
Posts: 22
Threads: 4
Joined: Jun 2012
Reputation:
0
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RE: Need help on my custom story!
(06-26-2012, 04:49 AM)Damascus Wrote: Missing a quotation mark in CompleteQuest. Also keep in mind that "Unexpected end of file" will always specify the last line in the script, so it's no help in finding where the actual error is.
////////////////////////////
// Run when entering map
void OnEnter()
{
AddEntityCollideCallback("Player", "Breakout_Quest_Area", "GetBreakoutQuest", true, 1);
AddUseItemCallback("", "Monsterdoorkey_1", "Monsterdoor", "UsedKeyOnDoor", true);
AddQuest("namequest", "NameQuest");
CompleteQuest("namequest", "NameQuest");
AddEntityCollideCallback("Player", "scr_monster_spawn_1", "SpawnEnemy1", true, 1);
}
void SpawnEnemy1(string &in asParent, string &in asChild, int alState);
{
SetEntityActive("Enemy1", true);
AddEnemyPatrolNode("Enemy1", "PathNodeArea 1", 0.9r,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_2", 30.0t,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_3", 0.0r,"");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_4", 30.0t,"");
}
void MyFunc(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Monsterdoor", false, true);
PlaySoundAtEntity("", "unlock_door", "monsterdoor", 0, false);
RemoveItem("Monsterdoor_key1");
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
} This quotation mark helped but now I get this error: 17,1 : ERR : Unexpected token '{'
Which is this one:
void SpawnEnemy1(string &in asParent, string &in asChild, int alState);
{
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06-26-2012, 09:48 AM |
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Your Computer
SCAN ME!
Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation:
235
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RE: Need help on my custom story!
Semi-colons aren't supposed to be found in function headers.
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06-26-2012, 10:39 AM |
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