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iron maiden bursts open?
Hartmann Offline
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Posts: 52
Threads: 18
Joined: Jun 2012
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#1
iron maiden bursts open?

What is the script for making a iron maiden burst open? i looked for quite a while but i cant make it work
06-26-2012, 01:14 PM
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modoscar Offline
Junior Member

Posts: 9
Threads: 3
Joined: Jun 2012
Reputation: 0
#2
RE: iron maiden bursts open?

(06-26-2012, 01:14 PM)Hartmann Wrote: What is the script for making a iron maiden burst open? i looked for quite a while but i cant make it work
Try this

void OnStart()
{
AddEntityCollideCallback("Player", "kista1", "kista1", true , 1);
}

void kista1(string &in asParent, string &in asChild, int alState)


{
SetEntityActive("maidenopen", true);
SetEntityActive("maidenclosed", false);
CreateParticleSystemAtEntity("", "ps_iron_maiden_event_smoke.ps", "ScriptArea_1", false);
PlaySoundAtEntity("maidenopen", "24_iron_maiden", "maidenopen ", 0 , false);
StartScreenShake(0.3, 0.3, 0, 0.3);
AddPlayerSanity( -10 );
}

To make this work you need to make 2 iron maidens on the exact same location, one opened one closed.
Call them "maidenopen" and "maidenclosed" and have the "maidenopen" not active.
Also make 2 script areas, one in this case called "kista1" in front of the iron maiden. Make the second area inside the iron maiden and call it "ScriptArea_1"

So, when the playes comes near the iron maiden it will open, scream and a red smoke will come out of it. And the screen will shake a little bit. It will also remove 10 sanity.
(This post was last modified: 06-26-2012, 02:38 PM by modoscar.)
06-26-2012, 02:36 PM
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Cruzore Offline
Senior Member

Posts: 301
Threads: 2
Joined: Jun 2012
Reputation: 37
#3
RE: iron maiden bursts open?

Look at how Frictional Games made it in their map.
Here's a small copy of it:
(collide callback for this function not included)
void OpenIronMaiden(string &in asParent, string &in asChild, int alState)
{
AddDebugMessage("Scary iron maiden opening", false);

SetSwingDoorDisableAutoClose("iron_maiden_2", true);
SetSwingDoorClosed("iron_maiden_2", false, false);

/////////////////////////////////////////////
// Open iron maiden doors
AddBodyImpulse("iron_maiden_2_leftDoor", -0.7, 0 , -0.7, "world");
AddBodyImpulse("iron_maiden_2_rightDoor", -0.7, 0 , 0.7, "world");

AddTimer("TimerExtraMaidenImpulse", 0.1, "TimerExtraMaidenImpulse");

PlaySoundAtEntity("AreaIronMaidenEffect", "24_iron_maiden", "AreaIronMaidenEffect", 0.0f, false);

PlayerReact(0.5f);

CreateParticleSystemAtEntity("maidensmoke","ps_iron_maiden_event_smoke.ps", "AreaIronMaidenEffect", false);
StartScreenShake(0.1f, 0.1f, 0.0f, 0.1f);

// Disable trigger area and activate room sanity drain
SetEntityActive("AreaIronMaidenOpen", false);
SetEntityActive("AreaInsanityEffect_1", true);

GiveSanityDamage(10.0f, true);
SetRadialBlurStartDist(0.4f);
FadeRadialBlurTo(0.2f, 0.4f);

AddTimer("TimerActiveMaidenEmotion",1.5f,"TimerActiveMaidenEmotion");
}

So, for the burst open part, experiment with this:

AddBodyImpulse("iron_maiden_2_leftDoor", -0.7, 0 , -0.7, "world");
AddBodyImpulse("iron_maiden_2_rightDoor", -0.7, 0 , 0.7, "world");

the iron_maiden_2 part should be the name of your iron maiden. leftDoor and rightDoor stay. Be sure to experiment with the numbers, since the bursting is in coordinates of world, and you might have placed it a other way than the one in the game.
(This post was last modified: 06-26-2012, 02:56 PM by Cruzore.)
06-26-2012, 02:55 PM
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Hartmann Offline
Member

Posts: 52
Threads: 18
Joined: Jun 2012
Reputation: 0
#4
RE: iron maiden bursts open?

(06-26-2012, 02:36 PM)modoscar Wrote:
(06-26-2012, 01:14 PM)Hartmann Wrote: What is the script for making a iron maiden burst open? i looked for quite a while but i cant make it work
Try this

void OnStart()
{
AddEntityCollideCallback("Player", "kista1", "kista1", true , 1);
}

void kista1(string &in asParent, string &in asChild, int alState)


{
SetEntityActive("maidenopen", true);
SetEntityActive("maidenclosed", false);
CreateParticleSystemAtEntity("", "ps_iron_maiden_event_smoke.ps", "ScriptArea_1", false);
PlaySoundAtEntity("maidenopen", "24_iron_maiden", "maidenopen ", 0 , false);
StartScreenShake(0.3, 0.3, 0, 0.3);
AddPlayerSanity( -10 );
}

To make this work you need to make 2 iron maidens on the exact same location, one opened one closed.
Call them "maidenopen" and "maidenclosed" and have the "maidenopen" not active.
Also make 2 script areas, one in this case called "kista1" in front of the iron maiden. Make the second area inside the iron maiden and call it "ScriptArea_1"

So, when the playes comes near the iron maiden it will open, scream and a red smoke will come out of it. And the screen will shake a little bit. It will also remove 10 sanity.
thanks! that was a good scare
06-26-2012, 10:01 PM
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