(10-30-2012, 11:37 AM)Hirnwirbel Wrote: Joints and bones are the same thing (more or less - some people also define a bone as two connected joints). Basically, 3ds max calls them bones, Maya calls them joints.
He's mistaking it for HPL's Joints. They are put in the ModelEditor for things such as drawers, doors, levers, and the such. This is not the same as a joint in a modeling program.
If it's a little red sphere, it's a joint from a modeling program. If it's a big black circle that says "hinge" or something like that, it is from the ModelEditor. Don't get those mixed up.