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Displaying a picture
Your Computer Offline
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#11
RE: Displaying a picture

(07-05-2012, 01:04 PM)Kreekakon Wrote: I remember Your Computer telling me that it could be done without a full conversion though.

Looking at it again, i may have been wrong about that.

Edit: Well, there is a way to change the background image without a full conversion. However, simply picking the image you want isn't in itself sufficient.

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(This post was last modified: 07-05-2012, 02:26 PM by Your Computer.)
07-05-2012, 02:02 PM
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Stepper321 Offline
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#12
RE: Displaying a picture

(07-05-2012, 02:02 PM)Your Computer Wrote:
(07-05-2012, 01:04 PM)Kreekakon Wrote: I remember Your Computer telling me that it could be done without a full conversion though.

Looking at it again, i may have been wrong about that.
Damnit, I'll look further in it tough, it is able to change image of the note right ?

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07-05-2012, 02:24 PM
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Posts: 3,456
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#13
RE: Displaying a picture

(07-05-2012, 02:24 PM)Stepper321 Wrote: Damnit, I'll look further in it tough, it is able to change image of the note right ?

You posted before my edit, but i'm looking into it now too. Unfortunately, Windows is not entirely suitable for searching through hundreds of files, so i'm going to boot into Linux and try to grep out the location of these background images.



Figured it out. You don't need a full conversion.

ImageFile, under Item::Note in User Defined Variables, is the image used as the background for the note (obviously). Simply providing a file name is not enough, as the game assumes the following syntax for the file that'll be used for the background image: ImageFile+"_large". In other words, if you provide "test_note_bg" to ImageFile, it'll result in "test_note_bg_large". I am uncertain whether or not the image format has to be in TGA, but i doubt it.

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(This post was last modified: 07-05-2012, 03:17 PM by Your Computer.)
07-05-2012, 02:34 PM
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