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		| Lizard   Member
 
 Posts: 174
 Threads: 23
 Joined: Jul 2012
 Reputation: 
5
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			| Almost done 
 
				Hi guys.
 Im almost done with my first custom story, i only have three things that puts me to stop.
 
 First. i have two script that dosen't work, although i can't find any error or missing thing, that could make them not work
 
 The first one was supposed to make voices, but nothing happens
 
 AddEntityCollideCallback("Player", "VoiceArea", "Voices", true, 1);
 
 void Voices(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound)
 {
 PlaySoundAtEntity("", "ambience_voice", "Player", 0, false);
 }
 
 
 
 The second one was supposed to make a terror sound, like a monster was hunting, but nothing happens
 
 SetEntityPlayerInteractCallback("potion_sanity_1", "FakeMonster", true);
 
 void FakeMonster(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound)
 {
 PlaySoundAtEntity("", "ui_terror_meter", "Player", 0, false);
 }
 
 
 
 
 The last thing that irritates me, is that i dont know to make the game.
 Like when you go through the last door, but instead of going to another room or map, the story ends.
 
 I would be glad if you guys would help me
 
 CURRENT PROJECT:A Fathers Secret == Just started
 
 
				
(This post was last modified: 07-08-2012, 10:19 AM by Lizard.)
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	| 07-08-2012, 10:19 AM |  |  
	
		| Cruzore   Senior Member
 
 Posts: 301
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 Joined: Jun 2012
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37
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			| RE: Almost done 
 
				wrong callback syntax. I think i'll explain it to you, since you don't seem to understand the callback syntax: 
When you look at http://wiki.frictionalgames.com/hpl2/amn..._functions 
and search for SetEntityPlayerInteractCallback, you see that the callback syntax is void MyFunc(string &in asEntity) 
All you change is "MyFunc", not anything in the brackets.
			
 Think, before you speak Google, before you post |  |  
	| 07-08-2012, 10:37 AM |  |  
	
		| Lizard   Member
 
 Posts: 174
 Threads: 23
 Joined: Jul 2012
 Reputation: 
5
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			| RE: Almost done 
 
				 (07-08-2012, 10:37 AM)FastHunteR Wrote:  wrong callback syntax. I think i'll explain it to you, since you don't seem to understand the callback syntax:When you look at http://wiki.frictionalgames.com/hpl2/amn..._functions
 and search for SetEntityPlayerInteractCallback, you see that the callback syntax is void MyFunc(string &in asEntity)
 All you change is "MyFunc", not anything in the brackets.
 DOH!!!
 
What a stupid mistake. I was making this in the middle of the night, so was really sleepy, which i can see let to some stupid mistakes.
 
Thank for correting me, on my stupidity.
 
Now i only have the "end the story" problem
			 
 CURRENT PROJECT:A Fathers Secret == Just started
 
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	| 07-08-2012, 10:54 AM |  |  
	
		| Cruzore   Senior Member
 
 Posts: 301
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 Joined: Jun 2012
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37
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			| RE: Almost done 
 
				with "end of story", do you meanStartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);
 
 Think, before you speak Google, before you post |  |  
	| 07-08-2012, 11:13 AM |  |  
	
		| Lizard   Member
 
 Posts: 174
 Threads: 23
 Joined: Jul 2012
 Reputation: 
5
 | 
			| RE: Almost done 
 
				 (07-08-2012, 11:13 AM)FastHunteR Wrote:  with "end of story", do you meanStartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);
 *facepalm* 
 
I think i'll just print out that side, and really look it through, before i embarrassing my self to much.(if isn't to late already)    
 CURRENT PROJECT:A Fathers Secret == Just started
 
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	| 07-08-2012, 11:18 AM |  |  |