Atilla280 
 
 
		
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Open Door On Key Pickup 
			 
			
				I was wondering if there was a way that I could open a door on key pickup. If so please help me.
			 
			
			
			
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	| 07-10-2012, 12:55 AM  | 
	
		
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		Steve 
 
 
		
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RE: Open Door On Key Pickup 
			 
			
				void OnStart() 
{ 
SetEntityPlayerInteractCallback("NAME_OF_KEY", "OnKeyPickUp", true); 
} 
void OnKeyPickUp(string &in asEntity) 
{ 
SetSwingDoorLocked("NAME_OF_DOOR", false, true); 
} 
This should work if you have any problem ask me.
			 
			
			
 
CURRENTLY WORKING ON:
Final Light = 40% 
Need of voice actors.  
			
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	| 07-10-2012, 09:12 AM  | 
	
		
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		zaggnut 
 
 
		
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RE: Open Door On Key Pickup 
			 
			
			
			
			
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	| 07-10-2012, 09:33 AM  | 
	
		
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		Atilla280 
 
 
		
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RE: Open Door On Key Pickup 
			 
			
				I need the door to open, not unlock. Is there anyway I could go about doing that?
			 
			
			
			
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	| 07-10-2012, 02:59 PM  | 
	
		
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		Your Computer 
 
 
		
			SCAN ME! 
			
			
			
 
			
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RE: Open Door On Key Pickup 
			 
			
			
			
 
			
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	| 07-10-2012, 04:35 PM  | 
	
		
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		Atilla280 
 
 
		
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RE: Open Door On Key Pickup 
			 
			
				Thanks computer. You've helped me so much everything I know with Amnesia custom stories is based off of your tuts.
			 
			
			
			
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	| 07-10-2012, 07:30 PM  | 
	
		
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