i read something about that
i think it should look like this
void CollidePlayerTeleport(string &in asParent, string &in asChild, int alState)
{
TeleportPlayer(teleport_name);
// Optional fading effects to make a better teleporting transition.
FadeOut(0);
FadeIn(20);
}
(07-22-2012, 04:12 PM)maitalr Wrote: ok ill try that, but i want the specific script that i need to do that
he said that i need
"AddEntityCollideCallback" and "TeleportPlayer" so is that it?:
void AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates);
void TeleportPlayer(string& asStartPosName);
ill look that up. if i will need help ,i will post that in here
(and i was confused, never mind..)