tokugawa1 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 37 
	Threads: 8 
	Joined: Aug 2012
	
 Reputation: 
0
		
	 | 
	
		
			
Door slam error 
			 
			
				So i tried adding the door slam event and this showed up 
 
FATAL ERROR: Could not load script file 'custom_stories/The Deception/maps/The Deception.hps'! 
 
main (10,1) : ERR :Expected ',' or ';' 
 
 
And here is the script: 
void OnStart() 
{ 
AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true); 
SetEntityPlayerInteractCallback("monster_tinderbox", "Spawn_Monster", true); 
AddEntityCollideCallback("Player", "Scr_enemy_spawner1", "MonsterFunction", true, 1); 
AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); 
} 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
void func_slam(string &in asParent, string &in asChild, int alState) 
{ 
SetSwingDoorClosed("door1", true, true); 
SetSwingDoorLocked(asEntity, false, true); 
PlayGuiSound("unlock_door", 0.8f); 
RemoveItem(asItem); 
SetSwingDoorClosed("door2", true, true); 
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); 
PlaySoundAtEntity("", "react_scare", "Player", 0, false); 
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); 
GiveSanityDamage(5.0f, true); 
} 
 
 
void MonsterFunction(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("servant_brute_3", true); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_1", 2, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_2", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_3", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_4", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_5", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_6", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_7", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_8", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_9", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_10", 4, ""); 
} 
 
void Spawn_Monster(string &in asEntity) 
{ 
SetEntityActive("servant_brute_1", true); 
}
			 
			
			
			
		 |  
	 
 | 
 
	| 08-02-2012, 08:32 PM  | 
	
		
	 | 
 
 
	
		
		Steve 
 
 
		
			Member 
			
			
			
 
			
	Posts: 178 
	Threads: 17 
	Joined: Jun 2012
	
 Reputation: 
7
		
	 | 
	
		
			
RE: Door slam error 
			 
			
				uhm you forgot to put an "{" "}" at void UsedKeyOnDoor  
copy paste this: 
 
void OnStart() 
{ 
AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true); 
SetEntityPlayerInteractCallback("monster_tinderbox", "Spawn_Monster", true); 
AddEntityCollideCallback("Player", "Scr_enemy_spawner1", "MonsterFunction", true, 1); 
AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); 
} 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("door_1", false, true); 
PlayGuiSound("unlock_door", 0.8f); 
RemoveItem("key_1"); 
} 
 
void func_slam(string &in asParent, string &in asChild, int alState) 
{ 
SetSwingDoorClosed("door1", true, true); 
SetSwingDoorClosed("door2", true, true); 
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); 
PlaySoundAtEntity("", "react_scare", "Player", 0, false); 
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); 
GiveSanityDamage(5.0f, true); 
} 
 
 
void MonsterFunction(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("servant_brute_3", true); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_1", 2, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_2", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_3", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_4", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_5", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_6", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_7", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_8", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_9", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_10", 4, ""); 
} 
 
void Spawn_Monster(string &in asEntity) 
{ 
SetEntityActive("servant_brute_1", true); 
} 
 
EDIT: I corrected some things
			 
			
			
 
CURRENTLY WORKING ON:
Final Light = 40% 
Need of voice actors.  
			
				
(This post was last modified: 08-02-2012, 08:50 PM by Steve.)
 
				
			 
		 |  
	 
 | 
 
	| 08-02-2012, 08:44 PM  | 
	
		
	 | 
 
 
	
		
		tokugawa1 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 37 
	Threads: 8 
	Joined: Aug 2012
	
 Reputation: 
0
		
	 | 
	
		
			
RE: Door slam error 
			 
			
				 (08-02-2012, 08:44 PM)Steve Wrote:  uhm you forgot to put an "{" "}" at void UsedKeyOnDoor  
copy paste this: 
 
void OnStart() 
{ 
AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true); 
SetEntityPlayerInteractCallback("monster_tinderbox", "Spawn_Monster", true); 
AddEntityCollideCallback("Player", "Scr_enemy_spawner1", "MonsterFunction", true, 1); 
AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); 
} 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("door_1", false, true); 
PlayGuiSound("unlock_door", 0.8f); 
RemoveItem("key_1"); 
} 
 
void func_slam(string &in asParent, string &in asChild, int alState) 
{ 
SetSwingDoorClosed("door1", true, true); 
SetSwingDoorClosed("door2", true, true); 
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); 
PlaySoundAtEntity("", "react_scare", "Player", 0, false); 
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); 
GiveSanityDamage(5.0f, true); 
} 
 
 
void MonsterFunction(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("servant_brute_3", true); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_1", 2, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_2", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_3", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_4", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_5", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_6", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_7", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_8", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_9", 0, ""); 
AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_10", 4, ""); 
} 
 
void Spawn_Monster(string &in asEntity) 
{ 
SetEntityActive("servant_brute_1", true); 
} 
 
EDIT: I corrected some things ok this worked thanks man
			  
			
			
			
		 |  
	 
 | 
 
	| 08-02-2012, 09:07 PM  | 
	
		
	 | 
 
 
	 
 |