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3 books open door script
SilentStriker Offline
Posting Freak

Posts: 950
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Joined: Jul 2011
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#11
RE: 3 books open door script

PlaySoundAtEntity("Book1Sound", "gameplay_tick", "Book1", 0.0f, false);

that is how it should look like

at least that's one of the problems

(This post was last modified: 08-05-2012, 04:01 PM by SilentStriker.)
08-05-2012, 04:01 PM
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Lukaboy8 Offline
Junior Member

Posts: 25
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Joined: Aug 2012
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#12
RE: 3 books open door script

It works now! Thanks again!
08-05-2012, 04:21 PM
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