SuperSoldier333 
 
 
		
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RE: Can't play my custom story 
			 
			
				I already added an  
" and I can't open the door anyway.   
			 
			
			
			
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	| 08-05-2012, 06:57 PM  | 
	
		
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		Steve 
 
 
		
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RE: Can't play my custom story 
			 
			
				show us your code at the moment and make sure to check the names
			 
			
			
 
CURRENTLY WORKING ON:
Final Light = 40% 
Need of voice actors.  
			
				
(This post was last modified: 08-05-2012, 07:08 PM by Steve.)
 
				
			 
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	| 08-05-2012, 07:08 PM  | 
	
		
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		SuperSoldier333 
 
 
		
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RE: Can't play my custom story 
			 
			
				//////////////////////////// 
// Run when the map starts 
void OnStart() 
{ 
AddUseItemCallback("", "keydoor", "mansion_1", "OuvrirPorte", true); 
 
} 
 
void OuvrirPorte(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("mansion_1", false, true);  
PlaySoundAtEntity("", "unlock_door.snt", "mansion_1", 0, false);  
RemoveItem("keydoor"); 
} 
 
 
 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
} 
 
 
 
I checked and the names of the door and the key are correct.
			 
			
			
			
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	| 08-05-2012, 07:48 PM  | 
	
		
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		Steve 
 
 
		
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RE: Can't play my custom story 
			 
			
				All I can think of any further is that you have an level door or something just an guess further the code seems all right 
btw if you do have an leveldoor the code would be  
 
SetLevelDoorLocked("mansion_1", false); 
and also can you hear the sound of an door unlocking though?
			 
			
			
 
CURRENTLY WORKING ON:
Final Light = 40% 
Need of voice actors.  
			
				
(This post was last modified: 08-05-2012, 08:00 PM by Steve.)
 
				
			 
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	| 08-05-2012, 07:58 PM  | 
	
		
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		SuperSoldier333 
 
 
		
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RE: Can't play my custom story 
			 
			
				What is a level door? If it's a door to end a level, no I don't have one. i just have a room with two doors, one locked and the other that leads to a room with full of closet and grunt.
			 
			
			
			
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	| 08-05-2012, 08:01 PM  | 
	
		
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		Steve 
 
 
		
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RE: Can't play my custom story 
			 
			
				 (08-05-2012, 08:01 PM)SuperSoldier333 Wrote:  What is a level door? If it's a door to end a level, no I don't have one. i just have a room with two doors, one locked and the other that leads to a room with full of closet and grunt. 
could you send me an link with an .rar file with your map and scripts? 
so I can look for my self I think it has dto do with something else than the code
			  
			
			
 
CURRENTLY WORKING ON:
Final Light = 40% 
Need of voice actors.  
			
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	| 08-05-2012, 08:03 PM  | 
	
		
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		tokugawa1 
 
 
		
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RE: Can't play my custom story 
			 
			
				 (08-05-2012, 08:01 PM)SuperSoldier333 Wrote:  What is a level door? If it's a door to end a level, no I don't have one. i just have a room with two doors, one locked and the other that leads to a room with full of closet and grunt. try this code:
 
////////////////////////////
 
// Run when the map starts
 
void OnStart()
 
{ 
AddUseItemCallback("", "keydoor", "mansion_1", "UsedKeyOnDoor", true); 
}
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 
{ 
SetSwingDoorLocked("mansion_1", false, true);  
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0.0f, false);  
RemoveItem("keydoor"); 
}
 
////////////////////////////
 
// Run when entering map
 
void OnEnter()
 
{
 
}
 
////////////////////////////
 
// Run when leaving map
 
void OnLeave()
 
{
 
}
 
Hope this helps
			  
			
			
			
				
(This post was last modified: 08-05-2012, 08:18 PM by tokugawa1.)
 
				
			 
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	| 08-05-2012, 08:06 PM  | 
	
		
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		SuperSoldier333 
 
 
		
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RE: Can't play my custom story 
			 
			
				 (08-05-2012, 08:06 PM)tokugawa1 Wrote:   (08-05-2012, 08:01 PM)SuperSoldier333 Wrote:  What is a level door? If it's a door to end a level, no I don't have one. i just have a room with two doors, one locked and the other that leads to a room with full of closet and grunt. try this code: 
 
//////////////////////////// 
 
// Run when the map starts 
 
void OnStart() 
 
{ 
AddUseItemCallback("", "keydoor", "mansion_1", "UsedKeyOnDoor", true); 
} 
 
 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
 
{ 
SetSwingDoorLocked("mansion_1", false, true);  
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0.0f, false);  
RemoveItem("keydoor"); 
} 
 
//////////////////////////// 
 
// Run when entering map 
 
void OnEnter() 
 
{ 
 
 
 
} 
 
 
 
//////////////////////////// 
 
// Run when leaving map 
 
void OnLeave() 
 
{ 
 
 
 
} 
 
Hope this helps I tried with this one and I can't even see the custom story in-game.
  
 (08-05-2012, 08:03 PM)Steve Wrote:   (08-05-2012, 08:01 PM)SuperSoldier333 Wrote:  What is a level door? If it's a door to end a level, no I don't have one. i just have a room with two doors, one locked and the other that leads to a room with full of closet and grunt.  
 
could you send me an link with an .rar file with your map and scripts? 
so I can look for my self I think it has dto do with something else than the code How? I'm sorry but I really don't know how.
			  
			
			
			
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	| 08-05-2012, 09:38 PM  | 
	
		
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		Steve 
 
 
		
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RE: Can't play my custom story 
			 
			
				make an .rar file with right click(in a map or desktop) and new>winRAR zip archive, put your files in there and upload it at an site like mediafire or something
			 
			
			
 
CURRENTLY WORKING ON:
Final Light = 40% 
Need of voice actors.  
			
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	| 08-05-2012, 09:54 PM  | 
	
		
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		SuperSoldier333 
 
 
		
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RE: Can't play my custom story 
			 
			
				Steve, I sent you a message.
			 
			
			
			
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	| 08-05-2012, 10:08 PM  | 
	
		
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