Melvin
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Teleporting from map to map PLS HELP!!! [SOLVED]
I've been browsing on the internet for 5 hours, and it is starting to get frustrating...
This is what I want to do:
Player stands next to bed, screen fades out (theres an area next to the bed called: "PlayerSleep"
Player wakes up in another map(!)
(I have one Floor_2_day.map and one Floor_2_Night.map, I want to switch from day to night you get it?)
Now this is my script I have so far (just started)
////////////////////////////
// Run when first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "Music", "StartMusic", true, 1);
}
void StartMusic(string &in asParent, string &in asChild, int alState)
{
PlayMusic("Beforethestorm.ogg", true, 0.4, 8, 1, true);
}
Script for the Floor_2_Night.map[b]
////////////////////////////
// Run first time starting map
void OnEnter()
{
}
[b]Can anyone, pls help me???[/b][/b]
(This post was last modified: 08-07-2012, 08:02 AM by Melvin.)
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08-06-2012, 11:40 PM |
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Brothersvv09
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RE: Teleporting from map to map PLS HELP!!!
OMG! I HAVE HAVING THE SAME PROBLEM TOO! OMG THAT IS THE SAME SCRIPT I AM USING! OMGO!!!!! Same here!?!?! I want to get KNOCKED OUT but how do i teleport?!? Also..... What is the KNockout script?!!?
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08-07-2012, 01:37 AM |
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Melvin
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RE: Teleporting from map to map PLS HELP!!!
(08-07-2012, 01:37 AM)Brothersvv09 Wrote: OMG! I HAVE HAVING THE SAME PROBLEM TOO! OMG THAT IS THE SAME SCRIPT I AM USING! OMGO!!!!! Same here!?!?! I want to get KNOCKED OUT but how do i teleport?!? Also..... What is the KNockout script?!!? Bro Ive been searching the WHOLE NIGHT (its night here) its freaking 4 AM now... IVE STARTED 22:00 PM... STILL I haven't got ANYTHING! But I see lots of custom stories doing it like it nothing! But how? I can't continue if this isnt fixed :S
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08-07-2012, 02:53 AM |
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lolmaster
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08-07-2012, 03:38 AM |
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Melvin
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RE: Teleporting from map to map PLS HELP!!!
(08-07-2012, 03:38 AM)lolmaster Wrote: http://wiki.frictionalgames.com/hpl2/amn..._functions
void ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);
The answer was literally right there. Check the dev wiki. I already have it working bro, thanks anyways for the reply
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08-07-2012, 08:02 AM |
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