Knockout But Dies? 
			 
			
				I recently finished my Teleport script, but.. when i teleport i die? Here is my script! Is there something wrong with it?  
 
 
 
void Knockout(string &in asEntity) 
{ 
SetPlayerActive(false); 
FadeOut(0.8f); 
MovePlayerHeadPos(0.0f, -1.25f, 0.0f, 1.5f, -1.0f); 
FadePlayerRollTo(3.0f, 4.5f, 5.0f); 
PlaySoundAtEntity("", "player_bodyfall", "Player", 0.0f, true); 
AddTimer("Teleport", 2.0f, "Lol"); 
AddTimer("FadeIn", 2.0f, "Lol");	 
} 
 
void Lol(string &in asTimer) 
{ 
if(asTimer == "Teleport") 
{ 
FadePlayerRollTo(0, 4.5f, 5.0f); 
MovePlayerHeadPos(0, 0, 0, 5, 0); 
TeleportPlayer("TeleportHere");  
} 
if(asTimer == "FadeIn") 
{ 
SetPlayerActive(true); 
FadeIn(1.0f); 
}	 
} 
 
 
 
When I spawn i keep seeing myself falling. Thanks! (P.S. I die then)
			 
			
			
			
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