Lake 
 
 
		
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AddPlayerBodyForce not work 
			 
			
				this is the script: 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "ScriptArea_1", "spinta", true, 1); 
} 
 
void spinta(string &in asParent, string &in asChild, int alState) 
{ 
PlaySoundAtEntity("", "react_pant.snt", "spinta", 0, false); 
AddPlayerBodyForce(2.26, 2.25, 9.5, false); 
}
 
because it does not work?
			  
			
			
			
				
(This post was last modified: 08-10-2012, 05:29 PM by Lake.)
 
				
			 
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	| 08-10-2012, 10:39 AM  | 
	
		
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		The Shanus 
 
 
		
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RE: AddPlayerBodyForce not work 
			 
			
				 (08-10-2012, 10:39 AM)Lake Wrote:  this is the script: 
 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "ScriptArea_1", "spinta", true, 1); 
} 
 
void spinta(string &in asParent, string &in asChild, int alState) 
{ 
PlaySoundAtEntity("", "react_pant.snt", "spinta", 0, false); 
AddPlayerBodyForce(2.26f, 2.25f, 9.5f, false); 
}
  
because it does not work? Need to put "f"s on the numbers because they're floats, try that.
			  
			
			
 
			
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	| 08-10-2012, 11:42 AM  | 
	
		
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		Lake 
 
 
		
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RE: AddPlayerBodyForce not work 
			 
			
				I tryed but don't work.
			 
			
			
			
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	| 08-10-2012, 12:12 PM  | 
	
		
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		The Shanus 
 
 
		
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RE: AddPlayerBodyForce not work 
			 
			
				 (08-10-2012, 12:12 PM)Lake Wrote:  I tryed but don't work. Maybe just increase the numbers :p I have a door explosion in one map and it knocks the player back 27000,0,0 and that's only like 5 metres
			  
			
			
 
			
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	| 08-10-2012, 12:20 PM  | 
	
		
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		Lizard 
 
 
		
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RE: AddPlayerBodyForce not work 
			 
			
				to move the player, you need at least 2000, to make a visible chance
			 
			
			
 
CURRENT PROJECT: 
A Fathers Secret == Just started 
 
			
				
(This post was last modified: 08-10-2012, 12:51 PM by Lizard.)
 
				
			 
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	| 08-10-2012, 12:49 PM  | 
	
		
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		Lake 
 
 
		
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RE: AddPlayerBodyForce not work 
			 
			
				ok problem solved   
			 
			
			
			
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	| 08-10-2012, 05:29 PM  | 
	
		
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