| Kiorga(x2)rd   Junior Member
 
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			| Custom Enemies 
 
				Hi, so I want to change the sounds a monster makes. So I figured I'd do this by copying the grunt entity folder in the original Amnesia folders, then adding it under my own custom story folder like this - MyStory/entities/enemy/ - However that didn't show up in the level editor. It works when I put the edited enemy in the original amnesia entities folder, however I can't keep it this way if I want to release my custom story as I need everything under the "MyStory" folder. Is there anyway to do this without releasing a full conversion?
			 
 Apparently the user name "Kiorgaard" isn't accepted by the administrator. Turns out you can't have a name with a double 'a' in it. Odd... |  | 
	| 08-12-2012, 12:39 PM |  | 
	
		| Obliviator27   Posting Freak
 
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			| RE: Custom Enemies 
 
				What you're doing is correct. The level editor is trying to load the .ent file from your entities, when it's in your custom story folder. Just create a duplicate and put it into your custom story folder.
			 
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	| 08-12-2012, 01:08 PM |  | 
	
		| Chap   Member
 
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			| RE: Custom Enemies 
 
				I tried doing this myself a while back but I remember having a problem where even after I made a duplicate and changed the music in the model editor, it would still revert back to the original music files. Is there perhaps a statement in the code that needs to be changed, like a directory or something? That might help kiorga if there is something that needs redirecting.
			 
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	| 08-12-2012, 02:08 PM |  | 
	
		| Kiorga(x2)rd   Junior Member
 
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			| RE: Custom Enemies 
 
				I just copied the grunt entity, changed the music to something else, and it worked. It worked because I edit a duplicate grunt folder inside the original amnesia/entities/enemies path. But I want to throw all my edited files in amnesia/customstories/mystory/entities/enemies, but I can't find a way for the level editor to draw entities form that path. That's my problem....
 
 Also, I'm wanting to change some of the voices that the suitors have, but although I can find the basic enabled, idle, attack, etc. sounds under ptest, I cannot find their actual quotes anywhere; like: discover, death, giveup, etc. Any ideas?
 
 Apparently the user name "Kiorgaard" isn't accepted by the administrator. Turns out you can't have a name with a double 'a' in it. Odd... |  | 
	| 08-12-2012, 03:25 PM |  | 
	
		| brute360   Junior Member
 
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			| RE: Custom Enemies 
 
				amnesia the dark descent\lang\eng\ptest\voice\
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	| 08-12-2012, 03:33 PM |  | 
	
		| Kiorga(x2)rd   Junior Member
 
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			| RE: Custom Enemies 
 
				Great! Thanks.
			 
 Apparently the user name "Kiorgaard" isn't accepted by the administrator. Turns out you can't have a name with a double 'a' in it. Odd... |  | 
	| 08-12-2012, 04:07 PM |  | 
	
		| Theforgot3n1   Member
 
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			| RE: Custom Enemies 
 
				I think if you want to create your custom enemy in your map, you have to click "mesh" (in the "general" tab for any entity), and change that to the location of your custom enemy. That way it'll find your specific entity.
			 
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	| 08-12-2012, 05:54 PM |  |