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Looking at a grunt without sanity loss
ApeCake Offline
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Posts: 116
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Joined: Jun 2012
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#1
Looking at a grunt without sanity loss

I'm busy with a project that involves looking at grunts. However, if you look at them the screen goes all spazzy. I have SetSanityDrainDisabled(true);, but the screen still goes mad. I was looking at user defined variables of the grunt in the model editor but couldn't find any sanity-related options. Does my CS need to be a full conversion for this or did I miss a sanity option in the model editor?
Thanks in advance.
08-12-2012, 01:54 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
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Joined: Sep 2011
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#2
RE: Looking at a grunt without sanity loss

It's a hard coded feature. The only way to get around this right now is to put a blockbox between the player and the grunt. As there is an entity between you and the grunt, the game does not read that you are directly looking at him. Hope this works for you.
08-12-2012, 04:06 PM
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Your Computer Offline
SCAN ME!

Posts: 3,456
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Joined: Jul 2011
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#3
RE: Looking at a grunt without sanity loss

You need a full conversion to disable this without any problems. The radial blur effect, however, will remain. Not sure if there is a way to disable the radial blur effect too.

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(This post was last modified: 08-12-2012, 06:32 PM by Your Computer.)
08-12-2012, 06:32 PM
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ApeCake Offline
Member

Posts: 116
Threads: 20
Joined: Jun 2012
Reputation: 4
#4
RE: Looking at a grunt without sanity loss

(08-12-2012, 04:06 PM)Statyk Wrote: It's a hard coded feature. The only way to get around this right now is to put a blockbox between the player and the grunt. As there is an entity between you and the grunt, the game does not read that you are directly looking at him. Hope this works for you.
:/ Unfortunately this doesn't work for me. Oh well.
08-12-2012, 09:49 PM
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