| Solipsist   Junior Member
 
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			| ConnectEntities 
 
				That's a part in the wiki that should be looked for, it has zero information regarding the matter of connections..
 What I want to do is, to tie an entity to the player. Specifically an area_Script. I doubt anything like a Light would be able to follow the player, although I did saw some evidence of a dynamic light in action <_<
 
 ...Anyway, my attempts did not come to fruition. And all I wonder right now is; is this even possible?
 
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	| 08-15-2012, 01:58 PM |  | 
	
		| Adny   Posting Freak
 
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			| RE: ConnectEntities 
 
				The ConnectEntities function is used to make two entities (usually gameplay types) function together, like a lever opening a door. Your request, I think is impossible; normally you could attach entities (or in your case, lights) to one another in the model editor, but the player isn't a model. The player is more of an invisible object that occupies the exact dimensions of a normal human; it is used so there will be realistic collision in the environment. 
 Hope that helped.
 
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	| 08-15-2012, 04:15 PM |  | 
	
		| Solipsist   Junior Member
 
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			| RE: ConnectEntities 
 
				So, can I use the Model Editor in order to create a new player-model which will have an Area_Script with the ability to set a lookAtCallback function as it is attached to the player's feet?
			 
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	| 08-15-2012, 06:14 PM |  |