ooadrianoo 
 
 
		
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Monster spawn without sound 
			 
			
				Hello community! 
I want to spawn a monster without sound. 
I made all sound away from the monster but if I make set the monster active, there is still a "spawn sound". 
Any ideas?
			 
			
			
			
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	| 08-15-2012, 02:48 PM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: Monster spawn without sound 
			 
			
				Edit the monster maybe, and then check where it has it's spawn souns scripted (Not the real sound) and delete that line, or something... I don't know i haven't worked with it
			 
			
			
 
Trying is the first step to success. 
			
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	| 08-15-2012, 04:06 PM  | 
	
		
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		Adny 
 
 
		
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RE: Monster spawn without sound 
			 
			
				-Open the HPL2 Model Editor 
-Open the enemy of your choice (located in redist>entities>enemy, should be a .ent file) 
-Click "Settings" at the top and select "User Defined Variables" 
-From here, you can delete the sound or the music made; just scroll down and you can pretty easily find all of the sounds used. 
 
-If you want to remove sounds associated with the enemies animations (i.e. running, walking, attacking, idle) go to Settings and click Animations 
-Select an animation you want no sound for  
-Click one of the events in the box that says "Events" 
- To the right of that is a grey box with more options inside of it 
-If the Type is "PlaySound", highlight the value below it and delete it. 
 
-When finished, be sure to click file>"Save As..." (i.e. if the original enemy is a brute.ent, save yours as nosound_brute.ent) 
-Make a new folder in the same directory (entities>enemy) 
-Save your new .ent file in there. 
 
-Next, copy and paste all of the older enemies files into your new folder (even the animations) 
-Rename every file (NOT animations) the same as your new .ent file, while keeping any suffixes on the end of the name: 
 
servant_brute to nosoundservant_brute 
 
or 
 
servantbrute_spec to nosoundservantbrute_spec 
 
Hope that helped!
			 
			
			
 
I rate it 3 memes. 
			
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	| 08-15-2012, 04:31 PM  | 
	
		
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