ooadrianoo
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Monster spawn without sound
Hello community!
I want to spawn a monster without sound.
I made all sound away from the monster but if I make set the monster active, there is still a "spawn sound".
Any ideas?
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08-15-2012, 02:48 PM |
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FlawlessHappiness
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RE: Monster spawn without sound
Edit the monster maybe, and then check where it has it's spawn souns scripted (Not the real sound) and delete that line, or something... I don't know i haven't worked with it
Trying is the first step to success.
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08-15-2012, 04:06 PM |
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Adny
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RE: Monster spawn without sound
-Open the HPL2 Model Editor
-Open the enemy of your choice (located in redist>entities>enemy, should be a .ent file)
-Click "Settings" at the top and select "User Defined Variables"
-From here, you can delete the sound or the music made; just scroll down and you can pretty easily find all of the sounds used.
-If you want to remove sounds associated with the enemies animations (i.e. running, walking, attacking, idle) go to Settings and click Animations
-Select an animation you want no sound for
-Click one of the events in the box that says "Events"
- To the right of that is a grey box with more options inside of it
-If the Type is "PlaySound", highlight the value below it and delete it.
-When finished, be sure to click file>"Save As..." (i.e. if the original enemy is a brute.ent, save yours as nosound_brute.ent)
-Make a new folder in the same directory (entities>enemy)
-Save your new .ent file in there.
-Next, copy and paste all of the older enemies files into your new folder (even the animations)
-Rename every file (NOT animations) the same as your new .ent file, while keeping any suffixes on the end of the name:
servant_brute to nosoundservant_brute
or
servantbrute_spec to nosoundservantbrute_spec
Hope that helped!
I rate it 3 memes.
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08-15-2012, 04:31 PM |
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