Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
HELP!
ryan223456 Offline
Junior Member

Posts: 2
Threads: 1
Joined: Aug 2012
Reputation: 0
#1
HELP!

i am making a new custom story and i am naming it "Forever" i am having troubles with scripting, though,
here is what i have in there,


////////////////////////////
//Run when starting map
void OnStart()

{
AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1);
}


void Explode(string &in asParent, string &in asChild, int alState)

{
SetPropHealth("boom", 0);
}

void KeyOnDoor(string &in asItem, string &in asEntity)

{
AddUseItemCallback("", "key", "Locked Door", "KeyOnDoor", true);
}


{
SetSwingDoorLocked("Locked Door", false, true);
PlaySoundEntity("", "unlock_door", "Locked Door", 0, false);
RemoveItem("key");
}

///////////////////////////////
// Run when entering map
void OnEnter()
{

}

//////////////////////////////
// Run when leaving map
void OnLeave()
{
}

,everytime i go in the game it says "unexpected token "{"
any revisions would be greatly appreciated, and hopefully i will figure everything out from there.
thanks, bye.
08-25-2012, 04:45 AM
Find
Adny Offline
Posting Freak

Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation: 173
#2
RE: HELP!

2 main issues:

Lock Door isn't a valid string; you should never use spaces in the middle of a string name, just use underscores "_". I changed it to locked_door in the hps file; you should use that name in the level editor.

All callbacks (AddUseItemCallback, EntityCollideCallback, etc) go under void OnStart().


Here's a revision:


void OnStart()
{
AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1);
AddUseItemCallback("", "key", "locked_door", "KeyOnDoor", true); ///not Lock Door
}


void Explode(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("boom", 0);
}


void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("locked_door", false, true);
PlaySoundEntity("", "unlock_door", "locked_door", 0, false);
RemoveItem("key");
}


void OnEnter()
{


}


void OnLeave()
{


}


Hope that helped!

I rate it 3 memes.
(This post was last modified: 08-25-2012, 04:54 AM by Adny.)
08-25-2012, 04:53 AM
Find
ryan223456 Offline
Junior Member

Posts: 2
Threads: 1
Joined: Aug 2012
Reputation: 0
#3
RE: HELP!

now it's having problems with the sound...i'll just remove it and see what happens

thank you though, i felt kind of hopeless when i couldnt figure out how to get a door to unlock XD
(This post was last modified: 08-25-2012, 06:09 PM by ryan223456.)
08-25-2012, 05:50 PM
Find
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#4
RE: HELP!

The sound problem was that you wrote: PlaySoundEntity.
It's: PlaySoundAtEntity

Trying is the first step to success.
08-25-2012, 06:26 PM
Find




Users browsing this thread: 1 Guest(s)