(09-03-2012, 01:01 AM)lolmaster Wrote: CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);
It might be dust_whirl_large.
Thanks its exactly what I looked for.
But, the script for the activation on colide... I tried this:
void AtStart()
{
AddEntityCollideCallback("Player", "Wind_Activate", "WindBlowing", true, 1);
}
void WindBlowing(string &in asParent, string &in asChild, int alState)
{
CreateParticleSystemAtEntity("", "ps_dust_whirl.ps", "WindBlow", false);
PlaySoundAtEntity("", "scare_wind.snt", "Player", 0, false); //Works
}
But no particle there.. am I doing something wrong?