Chap
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RE: [MODELS] Models made by me
Looks cool but if you're new to modelling then you may want to learn about mesh deformation before you give it to someone to animate. You need to prepare the mesh so that the joints of the model that will move, will deform properly otherwise you get really horrible looking animations and even the best animator will be unable to fix them without imrpoving the topology of the model. So id advise you to look up mesh deformation a little and I put a little gif in the spoiler tags so you can see what I mean by deformation. Assume that the model is an elbow joint for example, you can see how the mesh topology needs to look so that it'll animation correctly (Correct topology is on the right).
Anyway, I hope that helps =) I'm not sure if you've done any of this because you haven't shown a wireframe of your model but in case you haven't, make sure you do it before animating it - GL!
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12-11-2012, 03:18 PM |
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xxxxxxxxxxxxxxxx
Posting Freak
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RE: [MODELS] Models made by me
Quote: (Correct topology is on the right).
You mean on the left. When it comes to such ultra-lowpoly topology, clipping geometry is preferable to losing volume.
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12-11-2012, 03:21 PM |
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Chap
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RE: [MODELS] Models made by me
lol yeah I mean left sorry =P
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12-11-2012, 03:23 PM |
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Statyk
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RE: [MODELS] Models made by me
Chaser, what is the polycount on the scorpion?
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12-11-2012, 07:30 PM |
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The chaser
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RE: [MODELS] Models made by me
(12-11-2012, 07:30 PM)Statyk Wrote: Chaser, what is the polycount on the scorpion? I think it is over 10.000 polygons (Grunt has 6400).
THE OTHERWORLD (WIP)
Aculy iz dolan.
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12-11-2012, 10:22 PM |
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Statyk
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RE: [MODELS] Models made by me
Gotta work lower poly, friend. That's way too many for a simple scorpion such as this. This forum loves them some high poly meshes... Though this is more or less "mid-poly", unfit for high res bakes or low poly game-ready...
(This post was last modified: 12-12-2012, 07:03 AM by Statyk.)
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12-12-2012, 07:02 AM |
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The chaser
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RE: [MODELS] Models made by me
Okay, this hasn't been updated in a while. I just discovered a Blender add-on which allows me to make landscapes: I'm going to upload some of them for the community, so you can have a cool outdoors landscape. You can request how you want them too!
THE OTHERWORLD (WIP)
Aculy iz dolan.
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07-08-2013, 05:04 PM |
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The chaser
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RE: [MODELS] Models made by me
Okay, plans for the landscape: They'll come as the day pass, here are my plans on what to do:
Valley: Rocky valley, grass valley, dirt valley
Sharped, with many mountains: Rocky, dirt, dark rock
Smooth, plane-like: Grass, dirt
Alternative:
Mountains (Very tall, tall, not that tall, small mountain)
Vulcan: (Lava vulcan, shut downed vulcan [not dangerous], and the same ones with dark rock)
If you guys have any suggestions, please tell!
THE OTHERWORLD (WIP)
Aculy iz dolan.
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07-09-2013, 03:03 PM |
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The chaser
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RE: [MODELS] Models made by me (TAKING SUGGESTIONS, NOT MONSTERS)
Okay, here I come:
I'm going to make an alternative mansionbase model pack,
INSPIRED BY THE VERSAILLES PALACE!
This will include:
-New drawers
-More planes
-(Maybe) paintings
-New chairs (something really needed)
-A new bed
-Furniture in general
-Cabinets
-Lamps
-New WALLS and static_objects
I'm going to release this with packs, and the first ones will be the planes (the simplier). I will make the others as soon as possible!
Okay, two carpets and a floor are in the main post. Feel free to use!
THE OTHERWORLD (WIP)
Aculy iz dolan.
(This post was last modified: 07-24-2013, 01:38 PM by The chaser.)
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07-24-2013, 10:45 AM |
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No Author
Posting Freak
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RE: [MODELS] Models made by me (TAKING SUGGESTIONS, NOT MONSTERS)
Good to now
Can't wait for the new models !
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07-24-2013, 10:54 AM |
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