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What new features would you add in a non-Amnesia Frictional Games Adventure?
Kreekakon Offline
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#51
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

Even though the music can be exploited very easily, I still say it's very important in the game. Without that music, I wouldn't ever feel the danger "coming".

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09-11-2012, 04:37 PM
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Robby Offline
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#52
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-11-2012, 04:36 PM)Deep One Wrote: Feature (?)--Enemies stay
You know, in TDD you can just sit in corner until search music stops, letting you to know that you're safe. There is no need to sneak past the enemies, unlike in Black Plague. I don't ever forget the moments when I had to sneak in dark hallways where the infected patrolled! Even if you changed the area and came back, they weren't gone. I also found Justine to be a bit more scary than TDD because monsters didn't disappear!
Seems good.

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(This post was last modified: 09-11-2012, 04:39 PM by Robby.)
09-11-2012, 04:39 PM
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The Rock Worm Offline
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#53
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-11-2012, 04:36 PM)Deep One Wrote: Feature (?)--Enemies stay
You know, in TDD you can just sit in corner until search music stops, letting you to know that you're safe. There is no need to sneak past the enemies, unlike in Black Plague. I don't ever forget the moments when I had to sneak in dark hallways where the infected patrolled! Even if you changed the area and came back, they weren't gone. I also found Justine to be a bit more scary than TDD because monsters didn't disappear!
I prefer them staying in the area(s), it makes the gameplay harder and scarier.
09-11-2012, 04:46 PM
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Deep One Offline
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#54
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-11-2012, 04:46 PM)The Rock Worm Wrote:
(09-11-2012, 04:36 PM)Deep One Wrote: Feature (?)--Enemies stay
You know, in TDD you can just sit in corner until search music stops, letting you to know that you're safe. There is no need to sneak past the enemies, unlike in Black Plague. I don't ever forget the moments when I had to sneak in dark hallways where the infected patrolled! Even if you changed the area and came back, they weren't gone. I also found Justine to be a bit more scary than TDD because monsters didn't disappear!
I prefer them staying in the area(s), it makes the gameplay harder and scarier.
yeah that was my point, maybe I wasn't clear enough.
09-11-2012, 05:03 PM
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KingWolf Offline
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#55
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

Feature (?) - More "Interface Screw". Possible "Mind Screw" as well!

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09-11-2012, 05:08 PM
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Robby Offline
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#56
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-11-2012, 05:08 PM)KingWolf Wrote: Feature (?) - More "Interface Screw". Possible "Mind Screw" as well!
Add ^, and I'm happy.

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09-11-2012, 05:31 PM
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The Rock Worm Offline
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#57
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-11-2012, 05:03 PM)Deep One Wrote:
(09-11-2012, 04:46 PM)The Rock Worm Wrote:
(09-11-2012, 04:36 PM)Deep One Wrote: Feature (?)--Enemies stay
You know, in TDD you can just sit in corner until search music stops, letting you to know that you're safe. There is no need to sneak past the enemies, unlike in Black Plague. I don't ever forget the moments when I had to sneak in dark hallways where the infected patrolled! Even if you changed the area and came back, they weren't gone. I also found Justine to be a bit more scary than TDD because monsters didn't disappear!
I prefer them staying in the area(s), it makes the gameplay harder and scarier.
yeah that was my point, maybe I wasn't clear enough.
You were clear, I was agreeing with you.
09-11-2012, 05:58 PM
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Robby Offline
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#58
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

Feature (?) A melee weapon that only stuns an enemy, and never kills.
It would also anger an enemy that you attack, therefore becoming harder to shake off. Increases the terror.

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(This post was last modified: 09-11-2012, 07:08 PM by Robby.)
09-11-2012, 07:04 PM
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The Rock Worm Offline
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#59
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-11-2012, 07:04 PM)Nemet Robert Wrote: Feature (?) A melee weapon that only stuns an enemy, and never kills.
That would be great! Just enough to slow them down, but they are too tough to kill with MacGyver-ing up a weapon.
09-11-2012, 07:06 PM
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Robby Offline
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#60
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-11-2012, 07:06 PM)The Rock Worm Wrote:
(09-11-2012, 07:04 PM)Nemet Robert Wrote: Feature (?) A melee weapon that only stuns an enemy, and never kills.
That would be great! Just enough to slow them down, but they are too tough to kill with MacGyver-ing up a weapon.
It would also anger an enemy that you attack, therefore becoming harder to shake off. Increases the terror.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
09-11-2012, 07:08 PM
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