I can now edit the monster's stats... in XML!!!
I can also have multiple monsters now(There are two, the one in the picture is named bob. Bob is overpowered.).
Thanks to the way I wrote the code, I can also have these implemented shortly:
-XP items.
-loot tables, ranging from generic to pristine.
-Player stats.
-inventory and weapon system.
I've been wanting to do a party system, which would require slightly rewriting the code because it's only built to handle one-on-one. I <have> added other enemies and gotten them to work alright, but they didn't have their own health bar(pretty much invisible) and the AI rolls are done locally, not in the pawn class I have set up, which will need to be fixed.
It will take a lot of work, but will probably be one of the next features I implement.