bloogleford
Junior Member
Posts: 44
Threads: 4
Joined: Sep 2012
Reputation:
1
|
design/gameplay question
So I just restored power and opened the gate in Overture. One dog...ok, I can handle that, managed to kill it..now, I go to another room and there's two.
My basic question is, is the game generally designed to expect you will engage in actual combat with the dogs, or is there a way to stealth or trick my way through it as well?
(This post was last modified: 09-10-2012, 06:23 AM by bloogleford.)
|
|
09-10-2012, 06:23 AM |
|
Robby
Posting Freak
Posts: 2,549
Threads: 38
Joined: Jun 2009
Reputation:
47
|
RE: design/gameplay question
(09-10-2012, 06:23 AM)bloogleford Wrote: So I just restored power and opened the gate in Overture. One dog...ok, I can handle that, managed to kill it..now, I go to another room and there's two.
My basic question is, is the game generally designed to expect you will engage in actual combat with the dogs, or is there a way to stealth or trick my way through it as well? At that point, it is your choice. But it was mostly made for stealth.
Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
|
|
09-10-2012, 07:27 AM |
|
bloogleford
Junior Member
Posts: 44
Threads: 4
Joined: Sep 2012
Reputation:
1
|
RE: design/gameplay question
(09-10-2012, 07:27 AM)Nemet Robert Wrote: (09-10-2012, 06:23 AM)bloogleford Wrote: So I just restored power and opened the gate in Overture. One dog...ok, I can handle that, managed to kill it..now, I go to another room and there's two.
My basic question is, is the game generally designed to expect you will engage in actual combat with the dogs, or is there a way to stealth or trick my way through it as well? At that point, it is your choice. But it was mostly made for stealth.
So it is my choice though, there are no places that absolutely require engaging in combat? Don't get me wrong - I love the game, but I don't find the combat fun and would like to avoid it.
|
|
09-10-2012, 07:33 AM |
|
Robby
Posting Freak
Posts: 2,549
Threads: 38
Joined: Jun 2009
Reputation:
47
|
RE: design/gameplay question
It was made for stealth purposes. Combat is unnecessary. Unless a dog is biting you. Your choice, honestly.
Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
(This post was last modified: 09-10-2012, 08:55 AM by Robby.)
|
|
09-10-2012, 08:55 AM |
|
The Rock Worm
Senior Member
Posts: 714
Threads: 83
Joined: Nov 2011
Reputation:
16
|
RE: design/gameplay question
You can use a bit of meat to sneak past the dog, but if you can fight if needed (recommend a one-on-one, two against one is tricky).
|
|
09-14-2012, 07:53 PM |
|
Robby
Posting Freak
Posts: 2,549
Threads: 38
Joined: Jun 2009
Reputation:
47
|
RE: design/gameplay question
(09-14-2012, 07:53 PM)The Rock Worm Wrote: You can use a bit of meat to sneak past the dog, but if you can fight if needed (recommend a one-on-one, two against one is tricky). I know threesome.
Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
|
|
09-15-2012, 07:28 AM |
|
|