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Multiple Issues Help JumpScares
Katarýýnaa Offline
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#1
JumpScares

Hi! i would like to know what do i need to do jumpscares in amnesia - level editor , cause i cant figure it out how to do that . please tell me what scripts i need to put and that stuff . i would like to make jumpscares with the dead naked guy that fly over the player and then with sound like yelling and stuff .. Thanks (:
(This post was last modified: 09-13-2012, 09:58 PM by Katarýýnaa.)
09-13-2012, 09:57 PM
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i3670 Offline
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#2
RE: JumpScares

This thread will either be locked or flamed.

"What you think is irrelevant" - A character of our time

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09-13-2012, 10:03 PM
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Katarýýnaa Offline
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#3
RE: JumpScares

(09-13-2012, 10:03 PM)i3670 Wrote: This thread will either be locked or flamed.
Why ?
09-13-2012, 10:11 PM
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i3670 Offline
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#4
RE: JumpScares

Because the majority of the forum hate the flying naked guys.

Reason: They don't make sense.

"What you think is irrelevant" - A character of our time

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09-13-2012, 10:19 PM
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Katarýýnaa Offline
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#5
RE: JumpScares

(09-13-2012, 10:19 PM)i3670 Wrote: Because the majority of the forum hate the flying naked guys.

Reason: They don't make sense.
i didn't knew that actually ...
09-13-2012, 10:22 PM
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CorinthianMerchant Offline
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#6
RE: JumpScares

No senseless jumpscares. Please.

Still hasn't gotten over the loss of wubwub...
09-13-2012, 10:30 PM
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Kreekakon Offline
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#7
RE: JumpScares

Here's how to make teleporting naked guys:

Pu a human corpse in the editor where you want it (Set it inactive), and also put a script area (Call it scarearea) in the map where you want it to activate the flying naked guy. Name other things as you see below, and mess around with values to get your desired effect.

void OnStart()
{
AddEntityCollideCallback("Player", "scarearea", "jesus", true, 1);
}

void jesus(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("jesusnamehere", true);
AddPropForce("jesusnamehere", 0, 0, -9000, "world");
PlaySoundAtEntity("", "noiseyouwanthere.snt", "Player", 0, false);
}


Although I've given you the means to do such a scare, I'd strongly, strongly suggest that if you want to make a serious custom story, you do not use the flying jesus scare. Just use it during your practice with the level editor if you have too.

I'd even go as far to say that you shouldn't add jumpscares without proper build-up to them. Like some have said before, add scares only if they are within the context of the story, and not out of place.

[Image: Tv0YgQb.gif]
Image by BandyGrass
(This post was last modified: 09-14-2012, 06:43 AM by Kreekakon.)
09-14-2012, 06:41 AM
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FlawlessHappiness Offline
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#8
RE: JumpScares

A jump scare is mostly caused by AddPropForce or SetEntityActive. Use the wiki to find their properties.

A jump scare must make sense, before you place it in the map. Otherwise it will get very unrealistic, and nobody really wants to play the map... Other that people who only wants a cheap scare.

Have you written a story for you CS? Because that might be a good idea. Story+scares+ambience = Gold!

Trying is the first step to success.
(This post was last modified: 09-14-2012, 06:57 AM by FlawlessHappiness.)
09-14-2012, 06:57 AM
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Kreekakon Offline
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#9
RE: JumpScares

(09-14-2012, 06:57 AM)beecake Wrote: Have you written a story for you CS? Because that might be a good idea. Story+scares+ambience = Gold!
I do have a very hard time thinking up situations where teleporting naked guys in your face will make sense though.

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09-14-2012, 06:58 AM
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Robby Offline
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#10
RE: JumpScares

I can already see from a mile away that this will go out of control.

You want to make a jumpscare? Assure yourself that it WILL fit into your custom story's environment first.

Then we'll talk.

All I'm seeing is "flying jesus". And that is 900% worse!

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
09-14-2012, 07:35 AM
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