Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Custom Story Problem
Brothersvv09 Offline
Member

Posts: 57
Threads: 29
Joined: Aug 2012
Reputation: 0
#1
Custom Story Problem

<removed><removed><removed>
(This post was last modified: 01-19-2019, 02:21 AM by Brothersvv09.)
09-23-2012, 07:29 PM
Find
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#2
RE: Custom Story Problem

If you want the player to go to another map with a level door, just put the file of the desired map in the level door. If you want it by script, then show up your script so we can help you.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
09-23-2012, 08:00 PM
Find
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#3
RE: Custom Story Problem

Have you placed a designated PlayerStartArea in the second level? the .map file and PlayerStartArea must be specified in the level door's entity tab.
09-24-2012, 04:39 PM
Find
Chap Offline
Member

Posts: 99
Threads: 16
Joined: Jul 2012
Reputation: 2
#4
RE: Custom Story Problem

Make sure you do all of the following:

Map1:
1. Under the door you want to use, add your target map under 'map file' entry in the entity tab.
2. Under the same tab, add your target spawn point that is in your target map.
Map2:
1. Create the destination spawn.

So long as you name everything correctly, this is all the steps you need (note you'll need to do the same reversed if you wish to be able to travel back through the door).

[Image: 20643.png]
09-24-2012, 05:57 PM
Find




Users browsing this thread: 3 Guest(s)