Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 1.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Mansion "White" seethrough window.
Vic7im Offline
Junior Member

Posts: 44
Threads: 9
Joined: Sep 2012
Reputation: 3
#1
Mansion "White" seethrough window.

Since there only are mansion_02 wall-based seethrough windows I've decided to make one based on the default tile (the white one to be clear)

[Image: 2ivjo1j.jpg]
Expobj attached to post. If you like it, feel free to use it!


Attached Files
.rar   WhiteWindow.rar (Size: 1,021 bytes / Downloads: 200)
(This post was last modified: 09-27-2012, 05:29 PM by Vic7im.)
09-27-2012, 05:14 PM
Find
Lihas Offline
Member

Posts: 90
Threads: 11
Joined: Jan 2012
Reputation: 3
#2
RE: Mansion "White" seethrough window.

I think this belongs to the resources section, but it's a very nice model.

Sins Of Our Past: Chapter 1
[WIP] Sins Of Our Past: Chapter 2
09-27-2012, 05:49 PM
Website Find
Vic7im Offline
Junior Member

Posts: 44
Threads: 9
Joined: Sep 2012
Reputation: 3
#3
RE: Mansion "White" seethrough window.

(09-27-2012, 06:24 PM)Robosprog Wrote: The bottom part is stretched and looks pretty ugly, and it looks like I could make this without any modelling tools. In fact, I have made something like this. Probably better to just offer screenshots of ways to construct them and wrong section.
I did the whole thing using the HPL level editor, no modeling whatsoever. The attachment is just an exported compound.
09-27-2012, 10:57 PM
Find
Kman Offline
Posting Freak

Posts: 4,187
Threads: 25
Joined: Jul 2011
Reputation: 219
#4
RE: Mansion "White" seethrough window.

I'm gonna have to go with Robosprog on this one, the stretched and squished walls on the top and bottom of it look pretty ugly. If it were me, I would just change them to planes, that would not only look much more interesting in my mind (since it wouldn't be the same material), but it would also solve that problem.

Posting Freak
09-29-2012, 04:34 AM
Website Find
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#5
RE: Mansion "White" seethrough window.

You could just re-texture it. Get the wall texture, and change the window's red mansion texture to the white wall one. It should be easy.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
10-04-2012, 06:09 PM
Find
Adny Offline
Posting Freak

Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation: 173
#6
RE: Mansion "White" seethrough window.

(09-29-2012, 04:34 AM)Kman Wrote: I'm gonna have to go with Robosprog on this one, the stretched and squished walls on the top and bottom of it look pretty ugly. If it were me, I would just change them to planes, that would not only look much more interesting in my mind (since it wouldn't be the same material), but it would also solve that problem.
Kman's the plane master. Building barns out of planes... pfft, preposterous!

Just make sure you get the tie values just right; it can be a little time consuming to match preexisting textures, but it ends up looking pretty durn good.

pros of planes:
-You can retexture existing walls to your liking
-Easy to use
-No disturbing looking model stretching

cons of planes:
-You lose any hint of depth offered by the original model (unless the texture has a crazy normal_map)

I rate it 3 memes.
10-04-2012, 06:15 PM
Find
Kreekakon Offline
Pick a god and pray!

Posts: 3,063
Threads: 70
Joined: Mar 2012
Reputation: 124
#7
RE: Mansion "White" seethrough window.

(10-04-2012, 06:15 PM)andyrockin123 Wrote: -You lose any hint of depth offered by the original model (unless the texture has a crazy normal_map)
Use a program like CrazyBump. Solves A LOT of problems as long as you don't have a super specific need for your normal map.

[Image: Tv0YgQb.gif]
Image by BandyGrass
10-04-2012, 06:59 PM
Find




Users browsing this thread: 1 Guest(s)