Try setting the priority to 0 if you haven't, or to 256. It's what I did and it always worked (no music from the grunt, just the terror sound).
I used this in my map:
PlayMusic("Restricted.ogg", true, 1, 1, 0, false);
And it works quite well. Neither the water monster's or the grunt's music ever played that way.
(10-03-2012, 06:55 AM)srobb Wrote: Still doesn't get rid of the music.
Any ideas?
Select the entity you have problems with, then use the model that has those variables mentioned set to blank, and then load that.
If it still doesn't work, dunno what to tell you.
Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.