| TheMadmaxster   Junior Member
 
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			|  Falling Player Script Help! 
 
				Hi all!So I have finally gotten the cave-in to work...
 Now another thing comes to mind:
 I want to also make it where the player falls to the ground while the collapse happens. Anyone know the code of the falling player thing?
 One more thing, I also want to add dust particle effect thing. Thanks!
 -TheMadmaxster
 
				
(This post was last modified: 10-13-2012, 03:22 AM by TheMadmaxster.)
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	| 10-13-2012, 03:10 AM |  | 
	
		| Statyk   Schrödinger's Mod
 
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			| RE: Falling Player Script Help! 
 
				If questions are relative to a thread you already made, could you update that thread next time?
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	| 10-13-2012, 03:21 AM |  | 
	
		| TheMadmaxster   Junior Member
 
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			| RE: Falling Player Script Help! 
 
				 (10-13-2012, 03:21 AM)Statyk Wrote:  Haha! Ya, sorry. I'm really tired; not thinking straight. |  | 
	| 10-13-2012, 03:24 AM |  | 
	
		| Wapez   Senior Member
 
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			| RE: Falling Player Script Help! 
 
				void faint(string &asTimer){
 PlaySoundAtEntity("", "player_bodyfall.snt", "Player", 0, false);
 SetPlayerCrouching(true);
 FadePlayerRollTo(50, 150, 150);
 }
 
 
 Simple simulation off the player falling.
 
 
				
(This post was last modified: 10-13-2012, 09:45 AM by Wapez.)
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	| 10-13-2012, 09:43 AM |  | 
	
		| TheMadmaxster   Junior Member
 
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			| RE: Falling Player Script Help! 
 
				Is there an onstart line?
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	| 10-13-2012, 07:05 PM |  | 
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: Falling Player Script Help! 
 
				He provided a timer-script.What you need to do is place the following line in where the cavein script is.
 
 AddTimer("faint", 0, "faint");
 
 Trying is the first step to success. |  | 
	| 10-13-2012, 10:23 PM |  |