TheMadmaxster
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Falling Player Script Help!
Hi all!
So I have finally gotten the cave-in to work...
Now another thing comes to mind:
I want to also make it where the player falls to the ground while the collapse happens. Anyone know the code of the falling player thing?
One more thing, I also want to add dust particle effect thing. Thanks!
-TheMadmaxster
(This post was last modified: 10-13-2012, 03:22 AM by TheMadmaxster.)
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10-13-2012, 03:10 AM |
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Statyk
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RE: Falling Player Script Help!
If questions are relative to a thread you already made, could you update that thread next time?
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10-13-2012, 03:21 AM |
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TheMadmaxster
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RE: Falling Player Script Help!
(10-13-2012, 03:21 AM)Statyk Wrote: Haha! Ya, sorry. I'm really tired; not thinking straight.
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10-13-2012, 03:24 AM |
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Wapez
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RE: Falling Player Script Help!
void faint(string &asTimer)
{
PlaySoundAtEntity("", "player_bodyfall.snt", "Player", 0, false);
SetPlayerCrouching(true);
FadePlayerRollTo(50, 150, 150);
}
Simple simulation off the player falling.
(This post was last modified: 10-13-2012, 09:45 AM by Wapez.)
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10-13-2012, 09:43 AM |
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TheMadmaxster
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RE: Falling Player Script Help!
Is there an onstart line?
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10-13-2012, 07:05 PM |
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FlawlessHappiness
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RE: Falling Player Script Help!
He provided a timer-script.
What you need to do is place the following line in where the cavein script is.
AddTimer("faint", 0, "faint");
Trying is the first step to success.
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10-13-2012, 10:23 PM |
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