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		| Robby   Posting Freak
 
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			| RE: My problems 
 
				 (10-21-2012, 05:51 PM)naseem142 Wrote:  Inside the .snt file you can choose how loud is the sound with volume.Is there a max number or something like that?
 Never tested that, but I think there definitely is one. You can't just place a sound to play on volume 100, expecting it to be loud, even on 1% volume on your PC.
 
In other words, there should be. 1 is the number that I recommend. If you want to amplify a sound, duplicate the script that'll play the sound (except the other script functions, if there are any).
			 
 Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active. 
				
(This post was last modified: 10-23-2012, 06:08 PM by Robby.)
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	| 10-23-2012, 05:58 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: My problems 
 
				I would guess 10 is the loudest
			 
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	| 10-23-2012, 06:35 PM |  |  
	
		| Robby   Posting Freak
 
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			| RE: My problems 
 
				 (10-23-2012, 06:35 PM)beecake Wrote:  I would guess 10 is the loudest It could be. You can always go louder, as the post above you stated.
			 
 Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active. |  |  
	| 10-23-2012, 06:40 PM |  |  
	
		| naseem142   Member
 
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			| RE: My problems 
 
				How do i add mementos when touching a script area?   
 I help people when i'm bored :U
 
 Typing Speed: 74 Words per minute
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	| 10-25-2012, 09:50 AM |  |  
	
		| Kreekakon   Pick a god and pray!
 
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			| RE: My problems 
 
				Mementos can be added anytime with this:
 AddQuest(string& asName, string& asNameAndTextEntry);
 
 It does not HAVE to be a script area. Stuff it in wherever you want the quest to be added.
 
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	| 10-25-2012, 09:53 AM |  |  
	
		| naseem142   Member
 
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			| RE: My problems 
 
				 (10-25-2012, 09:53 AM)Kreekakon Wrote:  Mementos can be added anytime with this:
 AddQuest(string& asName, string& asNameAndTextEntry);
 
 It does not HAVE to be a script area. Stuff it in wherever you want the quest to be added.
 I know it dos not have to be a script area    
But thanks for helping 
EDIT:  Wait , string& asNameAndTextEntry is the entry name in lang file? and what is the name of the category i should put in extra_lang?
 
 
oh and i want to know the function that makes entities disappear dramatically , like when it happened in the original amnesia where you use the acid to melt the shadow to pass. 
Thank you    
 I help people when i'm bored :U
 
 Typing Speed: 74 Words per minute
 
				
(This post was last modified: 10-25-2012, 10:21 AM by naseem142.)
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	| 10-25-2012, 09:54 AM |  |  
	
		| The chaser   Posting Freak
 
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			| RE: My problems 
 
				 (10-25-2012, 09:54 AM)naseem142 Wrote:   (10-25-2012, 09:53 AM)Kreekakon Wrote:  Mementos can be added anytime with this:I know it dos not have to be a script area
 AddQuest(string& asName, string& asNameAndTextEntry);
 
 It does not HAVE to be a script area. Stuff it in wherever you want the quest to be added.
   But thanks for helping
 
 EDIT: Wait , string& asNameAndTextEntry is the entry name in lang file? and what is the name of the category i should put in extra_lang?
 
 oh and i want to know the function that makes entities disappear dramatically , like when it happened in the original amnesia where you use the acid to melt the shadow to pass.
 Thank you
  For making entities dissapear like wih acid, do this: 
 
SetPropActiveAndFade("Nameofentity", false, 3);
			 
                               THE OTHERWORLD (WIP) ![[Image: k6vbdhu]](http://tinyurl.com/k6vbdhu)  
Aculy iz dolan. |  |  
	| 10-25-2012, 10:52 AM |  |  
	
		| naseem142   Member
 
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			| RE: My problems 
 
				 (10-25-2012, 10:52 AM)The chaser Wrote:   (10-25-2012, 09:54 AM)naseem142 Wrote:  For making entities dissapear like wih acid, do this: (10-25-2012, 09:53 AM)Kreekakon Wrote:  Mementos can be added anytime with this:I know it dos not have to be a script area
 AddQuest(string& asName, string& asNameAndTextEntry);
 
 It does not HAVE to be a script area. Stuff it in wherever you want the quest to be added.
   But thanks for helping
 
 EDIT: Wait , string& asNameAndTextEntry is the entry name in lang file? and what is the name of the category i should put in extra_lang?
 
 oh and i want to know the function that makes entities disappear dramatically , like when it happened in the original amnesia where you use the acid to melt the shadow to pass.
 Thank you
  
 SetPropActiveAndFade("Nameofentity", false, 3);
 Thank you , sir    
 I help people when i'm bored :U
 
 Typing Speed: 74 Words per minute
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	| 10-25-2012, 10:55 AM |  |  
	
		| naseem142   Member
 
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			| RE: My problems 
 
				Is this is how to add mementos?
 .hps file:
 
 
 
 void OnStart()
 {
 AddEntityCollideCallback("Player", "Quest1", "Quest_func_1", true, 1);
 }
 
 
 void Quest_func_1(string &in asItem, string &in asEntity)
 {
 AddQuest("Quest1" , "Quest_1");
 }
 
 extra_lang file:
 
 
 
 <CATEGORY Name="Quest">
 <Entry Name="Quest_1_Text">The memento text in here</Entry>
 </CATEGORY>
 
 I help people when i'm bored :U
 
 Typing Speed: 74 Words per minute
 
				
(This post was last modified: 10-26-2012, 11:35 AM by naseem142.)
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	| 10-26-2012, 11:34 AM |  |  
	
		| The chaser   Posting Freak
 
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			| RE: My problems 
 
				 (10-26-2012, 11:34 AM)naseem142 Wrote:  Is this is how to add mementos?
 .hps file:
 
 
 void OnStart()
 {
 AddEntityCollideCallback("Player", "Quest1", "Quest_func_1", true, 1);
 }
 
 
 void Quest_func_1(string &in asItem, string &in asEntity)
 {
 AddQuest("Quest1" , "Quest_1");
 }
 
 extra_lang file:
 
 
 
 <CATEGORY Name="Quest">
 <Entry Name="Quest_1_Text">The memento text in here</Entry>
 </CATEGORY>
 Wrong syntax:
 
void OnStart() 
{ 
	AddEntityCollideCallback("Player", "Quest1", "Quest_func_1", true, 1); 
}
 
void Quest_func_1(string &in asParent, string &in asChild, int alState) 
{ 
	AddQuest("Quest1" , "Quest_1"); 
}
 
Plus:
 
<CATEGORY Name="Journal" >  
<Entry Name="Quest_1_Text">The memento text in here</Entry>  
<Entry Name="Note_1_Name">A NOTE</Entry>  
<Entry Name="Note_1_Text">This is a note. If you can see the text in it, it means the .lang file is working.</Entry>  
</CATEGORY>
			 
                               THE OTHERWORLD (WIP) ![[Image: k6vbdhu]](http://tinyurl.com/k6vbdhu)  
Aculy iz dolan.
				
(This post was last modified: 10-26-2012, 01:05 PM by The chaser.)
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	| 10-26-2012, 01:00 PM |  |  |