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Drowning Trap
4WalledKid Offline
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#1
Question  Drowning Trap

I want to know if there is any way of filling up a room with water and get the player drowned. Thanks!

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(This post was last modified: 10-26-2012, 11:50 AM by 4WalledKid.)
10-20-2012, 02:22 AM
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Melvin Offline
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#2
RE: Drowning Trap

I don't know if there is a tool or something for this but as far as I know, water is a plane. Like a floor or something you know.

I think the best way to do this is to make the screen fade to black, rise the water and then fade back again. Do this some times with panicking music and you'll get a dramatic drown effect.


Goodluck, SmokeMelvin

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10-20-2012, 02:43 AM
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Statyk Offline
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#3
RE: Drowning Trap

Please post your support questions in Development Support. I have to keep moving each one of these threads.
(This post was last modified: 10-20-2012, 02:50 AM by Statyk.)
10-20-2012, 02:50 AM
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4WalledKid Offline
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#4
RE: Drowning Trap

(10-20-2012, 02:50 AM)Statyk Wrote: Please post your support questions in Development Support. I have to keep moving each one of these threads.
Where is it posted now?

(10-20-2012, 02:43 AM)SmokeMelvin Wrote: I don't know if there is a tool or something for this but as far as I know, water is a plane. Like a floor or something you know.

I think the best way to do this is to make the screen fade to black, rise the water and then fade back again. Do this some times with panicking music and you'll get a dramatic drown effect.


Goodluck, SmokeMelvin
That's a pretty good idea but, how do I rise up the water in the script? It is not an entity.

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(This post was last modified: 10-20-2012, 02:57 AM by 4WalledKid.)
10-20-2012, 02:55 AM
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Statyk Offline
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#5
RE: Drowning Trap

(10-20-2012, 02:55 AM)4WalledKid Wrote:
(10-20-2012, 02:50 AM)Statyk Wrote: Please post your support questions in Development Support. I have to keep moving each one of these threads.
Where is it posted now?
I moved it. It is in the correct sub-forum now.
10-20-2012, 03:00 AM
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Melvin Offline
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#6
RE: Drowning Trap

(10-20-2012, 02:55 AM)4WalledKid Wrote:
(10-20-2012, 02:50 AM)Statyk Wrote: Please post your support questions in Development Support. I have to keep moving each one of these threads.
Where is it posted now?

(10-20-2012, 02:43 AM)SmokeMelvin Wrote: I don't know if there is a tool or something for this but as far as I know, water is a plane. Like a floor or something you know.

I think the best way to do this is to make the screen fade to black, rise the water and then fade back again. Do this some times with panicking music and you'll get a dramatic drown effect.


Goodluck, SmokeMelvin
That's a pretty good idea but, how do I rise up the water in the script? It is not an entity.
Let me think.... Dodgy

Maybe you could make multipile rooms. Duplicate them across the map and let your player teleport to each room. Teleport him while the screen is black and the player would have no idea the room that he is in is different each time. Big Grin

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10-20-2012, 03:24 AM
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Statyk Offline
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#7
RE: Drowning Trap

No, guys, you're suggesting some performance-intensive or cheap shortcuts.
Here's the idea to have a water plane rise:

Follow this tutorial using the "technical_black_plane" in static_objects > technical:
Make the texture lead to the water texture of your choice.

You have to make it into a .ent using the ModelEditor. Set it as a MoveObject and play with the variables inside until you are happy with the speed. Have the entity have 0 mass, and the body should NOT collide with character, OR non-character. Play with the size until you are satisfied. If the water texture looks stretched, add more planes to the scene rather than scale it. You will just have to script each moving plane.
10-20-2012, 06:39 AM
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Damascus Offline
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#8
RE: Drowning Trap

Statyk, I happen to have rising water made by you in my folder full of custom Amnesia things as a Particle. Tongue

10-20-2012, 07:21 AM
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