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How do you activate an entity after interacting with a door.
MrDosht Offline
Junior Member

Posts: 43
Threads: 8
Joined: Oct 2012
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#1
How do you activate an entity after interacting with a door.

Just a quick question. I was wondering if it was possible to set something from inactive to active when you open a door. Is there any way to do this or do i have to set an area and use a PlayerCollide thing?Thanks in advance for any advice!

"Computers follow your orders not your intentions"- Anon
10-23-2012, 08:59 PM
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The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
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#2
RE: How do you activate an entity after interacting with a door.

This is development articles. In here there's surely a thread where someone explains you how to do it.

Post in development suppport, please.

Of course it's possible. It should be like this:

SetEntityPlayerInteractCallback("Door", "func1", true);

void func1(string &in asEntity)
{
SetEntityActive("Whateva", true);
}

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10-23-2012, 09:16 PM
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MrDosht Offline
Junior Member

Posts: 43
Threads: 8
Joined: Oct 2012
Reputation: 0
#3
RE: How do you activate an entity after interacting with a door.

(10-23-2012, 09:16 PM)The chaser Wrote: This is development articles. In here there's surely a thread where someone explains you how to do it.

Post in development suppport, please.

Of course it's possible. It should be like this:

SetEntityPlayerInteractCallback("Door", "func1", true);

void func1(string &in asEntity)
{
SetEntityActive("Whateva", true);
}
Oops, sorry wrong place! Thought I was still in development support.

"Computers follow your orders not your intentions"- Anon
10-23-2012, 09:34 PM
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