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Particles on Script areas? Help!
4WalledKid Offline
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#1
Question  Particles on Script areas? Help!

How can I create particles on areas? And how do I trigger them with an collidecallback? Thanks!

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(This post was last modified: 10-26-2012, 11:39 AM by 4WalledKid.)
10-24-2012, 10:06 PM
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ZodiaC Offline
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#2
RE: Particles on Script areas? Help!

Why don't you want to use this one?
void CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);

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10-24-2012, 10:15 PM
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4WalledKid Offline
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#3
RE: Particles on Script areas? Help!

(10-24-2012, 10:15 PM)belikov Wrote: Why don't you want to use this one?
void CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);
I used the Area as the entity and it worked with your code! Thank you!

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10-24-2012, 11:04 PM
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