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Half Life 1 anthology Black screen.
Dr.Rumstain Offline
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#1
Half Life 1 anthology Black screen.

Okay, it worked fine for the first 20 minuets. Then when I decided to switch it to opengl, then the game goes black screen. I went out and back in....there was still a black screen, I deleted every file and re installed the game.........there is still a black screen.........any ideas (this is for every HL1 game, including TFC)?

Here lies a man who did no good,
and if he lived,
he never would.
When he is gone or how he fairs,
nobody knows and nobody cares.
10-26-2012, 09:18 PM
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Dr.Rumstain Offline
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#2
RE: Half Life 1 anthology Black screen.

Any ideas at all guys?

Here lies a man who did no good,
and if he lived,
he never would.
When he is gone or how he fairs,
nobody knows and nobody cares.
10-26-2012, 11:31 PM
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Statyk Offline
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#3
RE: Half Life 1 anthology Black screen.

You're probably better off on Steam/Half Life forums. =\
10-26-2012, 11:36 PM
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Dr.Rumstain Offline
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#4
RE: Half Life 1 anthology Black screen.

(10-26-2012, 11:36 PM)Statyk Wrote: You're probably better off on Steam/Half Life forums. =\
Yeah, good idea.
Just keeping it open in case someone knows.

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and if he lived,
he never would.
When he is gone or how he fairs,
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10-26-2012, 11:45 PM
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Bridge Offline
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#5
RE: Half Life 1 anthology Black screen.

Probably means your GPU isn't OpenGL compatible.
10-26-2012, 11:51 PM
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Dr.Rumstain Offline
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#6
RE: Half Life 1 anthology Black screen.

(10-26-2012, 11:51 PM)Bridge Wrote: Probably means your GPU isn't OpenGL compatible.
I know that....how do I fix it is the question.

Here lies a man who did no good,
and if he lived,
he never would.
When he is gone or how he fairs,
nobody knows and nobody cares.
10-27-2012, 12:59 AM
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Bridge Offline
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#7
RE: Half Life 1 anthology Black screen.

(10-27-2012, 12:59 AM)Dr.Rumstain Wrote:
(10-26-2012, 11:51 PM)Bridge Wrote: Probably means your GPU isn't OpenGL compatible.
I know that....how do I fix it is the question.
Well, switch rendering engines. You said this started happening when you changed it over to OpenGL. Reverting it back to the original (Direct3D maybe?) would solve the issue.
10-27-2012, 01:30 AM
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