The chaser
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RE: Will Frictional Games make more Sea/Air monsters?
(11-02-2012, 07:40 PM)Robosprog Wrote: (11-02-2012, 04:53 PM)The chaser Wrote: Skyrim has a very different engine from HPL2. In HPL, the monster are... retarded? They need a lot of resources to work well.
In skyrim, the intelligence of enemies has more work.
Of course, I would love to have an assault rifle in amnesia and kill some grunts, to see how it would be, but that would be very hard to implement. [edit]
THE OTHERWORLD (WIP)
Aculy iz dolan.
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11-03-2012, 07:46 PM |
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The Rock Worm
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RE: Will Frictional Games make more Sea/Air monsters?
(11-03-2012, 07:46 PM)The chaser Wrote: (11-02-2012, 07:40 PM)Robosprog Wrote: (11-02-2012, 04:53 PM)The chaser Wrote: Skyrim has a very different engine from HPL2. In HPL, the monster are... retarded? They need a lot of resources to work well.
In skyrim, the intelligence of enemies has more work.
Of course, I would love to have an assault rifle in amnesia and kill some grunts, to see how it would be, but that would be very hard to implement. [edit] What if the flying/sea monsters had a 'ranged' weapon?
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11-04-2012, 02:34 AM |
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GoldenFalcon101
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RE: Will Frictional Games make more Sea/Air monsters?
I don't actually think sea/air monsters would be that scary...they're born monsters, and it's what they're instincts tell them to do-attack you if you come too close. The fact that the Gatherers used to be humans is a lot more scary imo, since all their morals and consciences have been destroyed. If you can destroy a conscience P:
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11-04-2012, 02:16 PM |
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The Rock Worm
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RE: Will Frictional Games make more Sea/Air monsters?
(11-04-2012, 02:16 PM)GoldenFalcon101 Wrote: I don't actually think sea/air monsters would be that scary...they're born monsters, and it's what they're instincts tell them to do-attack you if you come too close. The fact that the Gatherers used to be humans is a lot more scary imo, since all their morals and consciences have been destroyed. If you can destroy a conscience P: One could still have scary sea/air monsters. Using your example, what if someone made a sea going 'Gatherer' and/or an air one?
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11-04-2012, 02:45 PM |
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Deep One
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RE: Will Frictional Games make more Sea/Air monsters?
(11-04-2012, 02:16 PM)GoldenFalcon101 Wrote: I don't actually think sea/air monsters would be that scary...they're born monsters, and it's what they're instincts tell them to do-attack you if you come too close. The fact that the Gatherers used to be humans is a lot more scary imo, since all their morals and consciences have been destroyed. If you can destroy a conscience P: I think kaernk and the rock worm are scary even if they are "born monsters"
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11-04-2012, 06:27 PM |
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maarten12100
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RE: Will Frictional Games make more Sea/Air monsters?
(11-04-2012, 06:27 PM)Deep One Wrote: (11-04-2012, 02:16 PM)GoldenFalcon101 Wrote: I don't actually think sea/air monsters would be that scary...they're born monsters, and it's what they're instincts tell them to do-attack you if you come too close. The fact that the Gatherers used to be humans is a lot more scary imo, since all their morals and consciences have been destroyed. If you can destroy a conscience P: I think kaernk and the rock worm are scary even if they are "born monsters" Kaernk yeah but the rock worm was slow and not giving scares at all since he would appear in a preset place.
A flying gatherer now what would that look like
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11-04-2012, 08:36 PM |
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GoldenFalcon101
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RE: Will Frictional Games make more Sea/Air monsters?
(11-04-2012, 02:45 PM)The Rock Worm Wrote: (11-04-2012, 02:16 PM)GoldenFalcon101 Wrote: I don't actually think sea/air monsters would be that scary...they're born monsters, and it's what they're instincts tell them to do-attack you if you come too close. The fact that the Gatherers used to be humans is a lot more scary imo, since all their morals and consciences have been destroyed. If you can destroy a conscience P: One could still have scary sea/air monsters. Using your example, what if someone made a sea going 'Gatherer' and/or an air one? I realized that as soon as I posted the comment ^^'' Yeah, deep sea-divers who mysteriously dissapear in the Bermuda Triangle or something. People who go missing there could actually be turned into sea monsters with really shriveled skin or something.
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11-05-2012, 06:31 PM |
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The Rock Worm
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RE: Will Frictional Games make more Sea/Air monsters?
(11-05-2012, 06:31 PM)GoldenFalcon101 Wrote: (11-04-2012, 02:45 PM)The Rock Worm Wrote: (11-04-2012, 02:16 PM)GoldenFalcon101 Wrote: I don't actually think sea/air monsters would be that scary...they're born monsters, and it's what they're instincts tell them to do-attack you if you come too close. The fact that the Gatherers used to be humans is a lot more scary imo, since all their morals and consciences have been destroyed. If you can destroy a conscience P: One could still have scary sea/air monsters. Using your example, what if someone made a sea going 'Gatherer' and/or an air one? I realized that as soon as I posted the comment ^^'' Yeah, deep sea-divers who mysteriously dissapear in the Bermuda Triangle or something. People who go missing there could actually be turned into sea monsters with really shriveled skin or something. I like the idea, hadn't thought of that! I found this well made Deep One model online (not by me) http://3.bp.blogspot.com/-SNwlDnoykys/Tq...%2Bone.jpg
While looking for that image, I found these gigantic sea horrors http://sphotos-b.xx.fbcdn.net/hphotos-as...2920_n.jpg http://sphotos-a.xx.fbcdn.net/hphotos-as...8692_n.jpg (and I thought my monster in The Dark Depths was going to be big)
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11-05-2012, 06:59 PM |
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