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main (8,9) : ERR :Expected identifer Fatal error
Steveblockenstein Offline
Junior Member

Posts: 1
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Joined: Nov 2012
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#1
main (8,9) : ERR :Expected identifer Fatal error

I got this Fatal Error that says this

FATAL ERROR: Could not load script file
'custom_stories/Cellar/maps/Somethingsoon.hps'!
main (8,9) : ERR : Expected identifer


My hps file looks like this

////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "key_dungeon", "level_celler_1", UsedKeyOnDoor, true);
}

MyFunc(string &in asItem, string &in asEntity)
{
void SetSwingDoorLocked("level_celler_1", false, true);
void PlaySoundAtEntity("","unlock_door", "level_celler_1", 0, true);
RemoveItem(key_dungeon);
}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}
-Steveblockenstein
11-13-2012, 09:04 PM
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Tomato Cat Offline
Senior Member

Posts: 287
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Joined: Sep 2012
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#2
RE: main (8,9) : ERR :Expected identifer Fatal error

(11-13-2012, 09:04 PM)Steveblockenstein Wrote: ////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "key_dungeon", "level_celler_1", UsedKeyOnDoor, true);
}

MyFunc(string &in asItem, string &in asEntity)
{
void SetSwingDoorLocked("level_celler_1", false, true);
void PlaySoundAtEntity("","unlock_door", "level_celler_1", 0, true);
RemoveItem(key_dungeon);
}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}
-Steveblockenstein
There's your problem.

It should be..

Quote:MyFunc(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("level_celler_1", false, true);
PlaySoundAtEntity("","unlock_door", "level_celler_1", 0, true);
RemoveItem(key_dungeon);
}


And BTW there's a forum for this.

RAISE YOUR DONGERS ヽ༼ຈل͜ຈ༽ノ
(This post was last modified: 11-13-2012, 09:10 PM by Tomato Cat.)
11-13-2012, 09:09 PM
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FlawlessHappiness Offline
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#3
RE: main (8,9) : ERR :Expected identifer Fatal error

What do you mean, there is a forum? He is in the right forum. Smile

Trying is the first step to success.
11-13-2012, 09:28 PM
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Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
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#4
RE: main (8,9) : ERR :Expected identifer Fatal error

(11-13-2012, 09:28 PM)beecake Wrote: What do you mean, there is a forum? He is in the right forum. Smile

That's 'cause i moved it to the right forum.

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11-13-2012, 09:33 PM
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FlawlessHappiness Offline
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#5
RE: main (8,9) : ERR :Expected identifer Fatal error

Aaah Big Grin

Trying is the first step to success.
11-13-2012, 09:39 PM
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The chaser Offline
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Posts: 2,486
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#6
RE: main (8,9) : ERR :Expected identifer Fatal error

And:



////////////////////////////

// Run when entering map

void OnEnter()

{

AddUseItemCallback("", "key_dungeon", "level_celler_1", UsedKeyOnDoor, true);

}



UsedKeyOnDoor(string &in asItem, string &in asEntity)

{

SetSwingDoorLocked("level_celler_1", false, true);

PlaySoundAtEntity("","unlock_door", "level_celler_1", 0, true);

RemoveItem("key_dungeon");

}

This should be right. Ctrl+C Ctrl+V it.

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Aculy iz dolan.
11-13-2012, 10:06 PM
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Cranky Old Man Offline
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#7
RE: main (8,9) : ERR :Expected identifer Fatal error

(11-13-2012, 10:06 PM)The chaser Wrote: UsedKeyOnDoor(string &in asItem, string &in asEntity)

It's been awhile since I did this, but shouldn't it be
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
?

Noob scripting tutorial: From Noob to Pro

11-13-2012, 11:03 PM
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The chaser Offline
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#8
RE: main (8,9) : ERR :Expected identifer Fatal error

(11-13-2012, 11:03 PM)Cranky Old Man Wrote:
(11-13-2012, 10:06 PM)The chaser Wrote: UsedKeyOnDoor(string &in asItem, string &in asEntity)

It's been awhile since I did this, but shouldn't it be
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
?
It's true, silly me Big Grin

THE OTHERWORLD (WIP)
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Aculy iz dolan.
11-13-2012, 11:17 PM
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Tomato Cat Offline
Senior Member

Posts: 287
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#9
RE: main (8,9) : ERR :Expected identifer Fatal error

(11-13-2012, 11:03 PM)Cranky Old Man Wrote:
(11-13-2012, 10:06 PM)The chaser Wrote: UsedKeyOnDoor(string &in asItem, string &in asEntity)

It's been awhile since I did this, but shouldn't it be
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
?
Oh, I missed that. =o

RAISE YOUR DONGERS ヽ༼ຈل͜ຈ༽ノ
11-13-2012, 11:52 PM
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