Storfigge
Member
Posts: 101
Threads: 31
Joined: Sep 2012
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Credits
So im kind of done with my map but I'm having some issues with the end credits :S I've been looking on the wiki and searching around the forums here but I still don't understand what to.
In .lang I've written
<CATEGORY Name="Ending">
<Entry Name="MainCredits">
blablablabal
</Entry>
</CATEGORY>
In my hps file i wrote
void OnStart()
{
AddEntityCollideCallback("Player", "Start_Credits", "MainCredits", true, 1);
}
void Credits(string &in asParent, string &in asChild, int alState)
{
StartCredits("my music.ogg", true, "ending", "MainCredits", 4);
}
void OnEnter()
{
}
void OnLeave()
{
}
I'm a big noob at this so I've just experimented hoping I will get it right... So please tell me what I've done wrong.
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11-20-2012, 03:15 PM |
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GoranGaming
Member
Posts: 183
Threads: 30
Joined: Feb 2012
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7
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RE: Credits
void OnStart()
{
AddEntityCollideCallback("Player", "Start_Credits", "MainCredits", true, 1);
}
void Credits(string &in asParent, string &in asChild, int alState)
{
StartCredits("my music.ogg", true, "ending", "MainCredits", 4);
}
Your function is named wrongly. It should be name as your callback says, "MainCredits"
Current projects:
The Dark Prison 85 % (Stopped working on this one)
Unnamed Project 7 %
(This post was last modified: 11-20-2012, 05:33 PM by GoranGaming.)
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11-20-2012, 05:20 PM |
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