Obscenity Engine
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Hand Model Help
I've been trying to find a way to make the lantern and Daniel's hand invisible for something I am working on, but I haven't been able to find a way to make it happen. I've considered shrinking the hand in the model editor, but I can't figure out how to use it. I also got Maya 2011 but it doesn't support the files the hand uses. Also, I want the light from the lantern to still function properly. Could someone show me how to do it, if it's even possible?
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12-01-2012, 05:55 AM |
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Acies
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RE: Hand Model Help
Add an alpha which is purely black to both the hands and lantern.
Alpha:
A grayscale image in .tga format.
Add that using the materialeditor, by opening up your lantern texture/hand texture (make sure to create backups!).
For optimization - create new lantern/hand placeholders with low polycounts - perhaps two planes`?
Good luck :]
ジ
(This post was last modified: 12-01-2012, 06:18 AM by Acies.)
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12-01-2012, 06:17 AM |
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Obscenity Engine
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RE: Hand Model Help
(12-01-2012, 06:17 AM)Acies Wrote: Add an alpha which is purely black to both the hands and lantern.
Alpha:
A grayscale image in .tga format.
Add that using the materialeditor, by opening up your lantern texture/hand texture (make sure to create backups!).
For optimization - create new lantern/hand placeholders with low polycounts - perhaps two planes`?
Good luck :] Thanks!
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12-01-2012, 07:06 AM |
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