thank u guys, great answers. but i already tried all that, look this image
on that marked node the grunt disappears about %80 of times he patrolls there. as if darkness ate him.
those 2 areas trigger the same function that reminds the grunt his 2 nodes, so he can patrol forever.
"say" is just a short function i did that shows a debug message.
when uncommented it shows it's working ok.
but suddenly it stops. when i check inside the cell, the grunt is gone.
if the player can see him, it never disappears. but i can't force the player to stay close just for that. T_T
(12-07-2012, 08:41 PM)Statyk Wrote: You could try opening him in the Model Editor, going to Edit > User Defined Settings and raising the Activation Distance. Save him as a new .ent in your custom story folder and load him up in your level editor.
i'm gonna have to do that. ty