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		| Saitoshiba   Junior Member
 
 Posts: 7
 Threads: 2
 Joined: Dec 2012
 Reputation: 
0
 | 
			| Sound not activating upon collision 
 
				My script file looks fine, but when the player enters on the scrip area the effect of losing sanity happens( usually don't) but the sound doesn't play. The other room that has the exact same thing plays the sound perfectly.
 
 void OnStart()
 {
 
 AddEntityCollideCallback("Player","ScriptArea_8","Torture1",true,0);
 AddEntityCollideCallback("Player","ScriptArea_10","Torture2",true,0);
 }
 
 
 void OnEnter()
 {
 
 }
 
 void OnLeave()
 {
 }
 
 // The collision that it is working perfectly
 
 void Torture1(string &in parent, string &in child, int state)
 {
 GiveSanityDamage(0,true);
 PlaySoundAtEntity("Burn1","24_burn.snt","Player",0,false);
 }
 
 void Torture2(string &in parent, string &in child, int state)
 {
 GiveSanityDamage(0,true);
 PlaySoundAtEntity("Saw","23_saw2.snt","Player",0,false);
 PlaySoundAtEntity("SawVoice","23_saw_voice2.snt","Player",0,false);
 }
 
 Can somebody help me?
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	| 12-11-2012, 09:54 PM |  |  
	
		| Tomato Cat   Senior Member
 
 Posts: 287
 Threads: 2
 Joined: Sep 2012
 Reputation: 
20
 | 
			| RE: Sound not activating upon collision 
 
				I'm pretty sure the arguments (or maybe they're called "parameters") for your Torture 1 & 2 functions is supposed to be asChild, asParent, and alState, rather than child, parent, and state.
			 
 RAISE YOUR DONGERS ヽ༼ຈل͜ຈ༽ノ 
				
(This post was last modified: 12-11-2012, 10:14 PM by Tomato Cat.)
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	| 12-11-2012, 10:06 PM |  |  
	
		| Saitoshiba   Junior Member
 
 Posts: 7
 Threads: 2
 Joined: Dec 2012
 Reputation: 
0
 | 
			| RE: Sound not activating upon collision 
 
				Doesn't change much. Still not playing the sound in the place, but in another place that there isn't any script area. Weird.
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	| 12-12-2012, 04:47 PM |  |  
	
		| The chaser   Posting Freak
 
 Posts: 2,486
 Threads: 76
 Joined: Jun 2012
 Reputation: 
113
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			| RE: Sound not activating upon collision 
 
				 (12-11-2012, 09:54 PM)Saitoshiba Wrote:  My script file looks fine, but when the player enters on the scrip area the effect of losing sanity happens( usually don't) but the sound doesn't play. The other room that has the exact same thing plays the sound perfectly.
 
 void OnStart()
 {
 
 AddEntityCollideCallback("Player","ScriptArea_8","Torture1",true, 0);
 AddEntityCollideCallback("Player","ScriptArea_10","Torture2",true, 0);
 }
 
 
 void OnEnter()
 {
 
 }
 
 void OnLeave()
 {
 }
 
 // The collision that it is working perfectly
 
 void Torture1(string &in asParent, string &in asChild, int alState)
 {
 GiveSanityDamage(0,true);
 PlaySoundAtEntity("Burn1","24_burn.snt","Player",0,false);
 }
 
 void Torture2(string &in asParent, string &in asChild, int alState)
 {
 GiveSanityDamage(0,true);
 PlaySoundAtEntity("Saw","23_saw2.snt","Player",0,false);
 PlaySoundAtEntity("SawVoice","23_saw_voice2.snt","Player",0,false);
 }
 
 Can somebody help me?
 Try this script.
			 
                               THE OTHERWORLD (WIP) ![[Image: k6vbdhu]](http://tinyurl.com/k6vbdhu)  
Aculy iz dolan. |  |  
	| 12-12-2012, 05:03 PM |  |  |